Ralf Budd, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a robe, a symbol of magic around his neck, and a quarterstaff on his belt. His brown hair is cut short. His eyes, though not visible through his cowl, are amber.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Locksmith
Voice: Hollow voice
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 23 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 | 0 |
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Wymar Moreno, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has styled his black hair well, parting it to the left. He wears a mask on his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Ploughman business at a young age. He dropped out of school before completing his studies. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Ploughman
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 63 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
Possessions: 300 gp. Moonstone (30 gp). Violet garnet (700 gp). 1 Minor magic item.
Everard Graham, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears bulky black painted plate armor. His blonde hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is able to fit into much smaller and tighter spaces than normal.
History: He comes from a rich northern family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has never given up on his writing dream.
Motivation: To end his boredom; and he is unsatisfied with his job
Ideals: Gifted, Artistic. Flaws: Mundane. Bonds: Job, Rich. Occupation: Laborer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 42 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 11 (+0) | 19 (+4) | 14 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Halfling, Aquan, Elven, Goblin
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 100 pp. Amethyst (80 gp). 1 Minor magic item. 1 Minor magic item.
Drogo Hayden, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'6" when asserting himself. He has shaved his head bald. His green eyes lackadaisically let the world flow into them.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Drogo grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His religion dominates his actions; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Forgetful. Bonds: Attractive, Adventurer, Religious. Occupation: Animal Trainer
Voice: Mousy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 100 gp.
Randal Thackeray, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man dresses in collared shirts and wears a proper scarf over his head. He keeps his silver hair in a pixie cut. He has a dull look in his brown eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not trust anyone and sleeps with one eye open.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Randal took refuge in the old dungeon and found the beat up shortspear and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Stableman. He hasn't told them the truth, but wants to settle down with them.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and he wants to get laid
Ideals: Professionalism. Flaws: Insomniac. Bonds: Nature, Has a crush, Enemies. Occupation: Shoemaker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 8
Hit Points 40 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 14 (+2) | 13 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2
Possessions: Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!