Clerebold Coombs, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He is portly but not overly obese. His chestnut hair is cut short. His blue eyes are slightly larger than normal.
Personality: He is happy with his job as a Tanner. He turns his eye from what people do, preferring to live and let live. Clerebold is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has achieved small success as a Tanner.
Motivation: To reunite with his absent father.
Ideals: Gifted. Bonds: Rich, Job, Family, Religious. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 52 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 7 (-2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 1000 sp. Alexandrite (700 gp). Silver pearl (160 gp).
Anthony Westbrook, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His silver hair is drawn into a tight pony tail with a dagger scrunchie. He has a tattooed face.
Personality: His tongue was cut out and he uses sign language. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful slaver made him what he is. There was a wharf not far from home where he often wandered off to fish. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels threatened by others; and he is terrified, and will act out of fear
Flaws: Ugly, Disease, Fearful. Bonds: Mentor, Nature. Occupation: Performer
Voice: Eastern European accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 33 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 3d4+0, Ranged +6 / 3d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: Embroidered and bejeweled glove (1000 gp). Gold dragon comb with red garnet eye (500 gp). A miniature golden chest with tiny emeralds lining the top (90 gp). Large well-done wool tapestry (300 gp).
Richard Gentry, Male Human [Permalink]
Personal [hide]
Description: He wears a violet tunic with green highlights, and long grey pants that bunch up around his shoes. He is physically well-built. With a patchy white beard and wild white hair. His face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food he seems plenty friendly. As long as the job gets done he does not care how it got done.
History: Born to a pair of adventurers, Richard grew up listening to his father's many stories. He was an apprentice working in his father's forge. He now spends his time doing works of charity.
Motivation: To reunite with his absent father; and to reunite with his old friends
Ideals: Philantrophist, Professionalism. Bonds: Adventurer, Job, Family. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Halfling
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 8000 cp. 1 Buckler. 1 Half-Plate.
Percival Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered warhammer and tarnished nunchaku as well. His white hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He uses divination through singing.
History: Percival was born with his father's beautiful face. Brilliant and gifted he never wanted to apply himself. Due to his spouse's obsession with being a Animal Trainer they were divorced and he won custody of their daughter. He worked as a Dyer, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his brother; and to get a good night's sleep
Ideals: Fighting, Gifted. Flaws: Insomniac. Bonds: Enemies, Attractive, Family. Occupation: Dyer
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 18 (+4) | 11 (+0) | 17 (+3) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 16000 cp.
Hubert Shelley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in a clean white cloak covering his clean studded leather. His hair is black, silky, and of moderate length. He has amber eyes.
Personality: He is calm most of the time but flees social interaction. Hubert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: When he was but 7 years old his parents immigrated from the east. A freak accident while working with his Cartwright mother left him crippled. He left for the east, certain he would find work there.
Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and he is greedy
Flaws: Shy, Hedonist, Disease. Bonds: Attractive, Immigrant. Occupation: Miner
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 8 (-1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
Possessions: 10000 cp. Star ruby (500 gp). Red spinel (80 gp). Rose (20 gp). Aquamarine (1500 gp).
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