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Advanced [show]


Hubert Wakefield, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a weathered and beat up set of banded mail beneath an oversized black coat. His clothes are grease stained in places. He has no hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the south. A few years later when the east was not economically sound they moved to his current location. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his brother to traveling adventurers; and he seems to be bored by most things

Flaws: Ugly, Addict. Bonds: Poor, Immigrant. Occupation: Barber

Voice: High pitched and raspy

Attributes [hide]

Hubert Wakefield, Male Human Sorcerer 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 12 (+1)11 (+0)
Skills Deception +3, Religion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 300 gp.


Social Check DCs


Hubert Hadlee, Male Human [Permalink]

Personal [hide]

Description: He wears a red shirt with thin tan vertical stripes and violet pants. His skin is fair and his fingers are delicate and long. His chestnut hair and beard is wavy and long. His blue eyes dart from person to person.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He also has developed a complete distrust of the Fortune-teller profession.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hubert took refuge in the large cave and found the beat up greatsword and armor he uses now. He then took over the family business and is one of the better Spice Merchant for hire.

Motivation: He's repulsed by the PC; and wants to open a new tavern

Ideals: Disciplined. Flaws: Mundane, Antagonistic. Bonds: Job, Nature. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Hubert Hadlee, Male Human Paladin 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 40 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Acrobatics +4, Insight +5
Senses Passive Perception 12
Languages Common, Aquan, Halfling
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1000 sp. Rich purple corundum (900 gp). Tourmaline (50 gp). 1 Minor magic item.


Social Check DCs


Solomon Ridley, Male Human [Permalink]

Personal [hide]

Description: This man wears just a blue suit. He is muscular with a powerful set of arms. He sports a long brown beard, and similarly colored long hair. His gray eyes are slightly larger than normal.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He takes great joy in being the best Seamstress in town.

History: A powerful slaver made him what he is. Over the years he perfected his riding and shooting skills. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Seamstress responsibilities is difficult; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Disciplined. Bonds: Job, Mentor, Nature, Debt. Occupation: Seamstress

Voice: Dutch accent

Attributes [hide]

Solomon Ridley, Male Human Rogue 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)16 (+3) 8 (-1)11 (+0) 12 (+1)10 (+0)
Skills Athletics -1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 400 gp. 1 Climber’s kit. 1 Small steel mirror.


Social Check DCs


Percival Darby, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a red armored body suit, with a simple tan line shooting up and back down. His auburn hair is heavily combed to the left. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Sold as a small child to a brothel owner, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: Wants to raise his children well; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Family, Mentor. Occupation: Shipwright

Voice: Tuts and clicks tongue

Attributes [hide]

Percival Darby, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)13 (+1) 9 (-1)11 (+0)
Skills Nature +3, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 30000 cp. 1 Minor magic item.


Social Check DCs


Gunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male likes to wear ponchos typically of a light green in addition to tight pants. He is tall, broad shouldered and powerfully built. His red hair has been sun bleached extensively. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. When Gunter reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Antagonistic, Impulsive. Bonds: Adventurer, Military. Occupation: Apothecary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gunter Wentworth, Male Human Rogue 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)15 (+2) 14 (+2)14 (+2)
Skills Insight +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 70 pp.


Social Check DCs

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