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Advanced [show]


Henry Presley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears a robe, a symbol of death around his neck, and a scythe on his belt. He has a hunchback. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. Henry was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Animal Trainer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Presley, Male Human Adept 5
Medium (5'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 27 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +4, Deception +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 600 gp.


Social Check DCs


John Merton, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears brown leather gloves, a brown jacket, and tight pants. His brown hair is smooth and relatively long. His thin eyebrows rest above his beady brown eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Military. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

John Merton, Male Human Rogue 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 9 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 6 (-2)10 (+0) 11 (+0)15 (+2)
Skills Deception +5, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 60000 cp. Smoky quartz (40 gp). Fire opal (400 gp). Chalcedony (40 gp).


Social Check DCs


Reynard Nibley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears rags and sports a simple walking cane. He has wavy golden hair. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He served in the navy to pay for his family's outstanding loans. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Religious, Military, Slave. Occupation: Mercenary

Voice: Puts emphasis on the wrong words

Attributes [hide]

Reynard Nibley, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 9 (-1)13 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 6000 cp. 1 Banded mail. 1 Half-Plate.


Social Check DCs


Anselm Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This man wears a custom-built plate barding that's adorned with brown lining and desert motifs. He is muscular with a powerful set of arms. His auburn hair is greasy and uncared for. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Born in the east his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anselm fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and to reunite with his absent mother

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Family, Poor. Occupation: Scribe

Voice: Draws out vowels

Attributes [hide]

Anselm Ainsworth, Male Human Warrior 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)14 (+2) 10 (+0)9 (-1)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Gnome, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +4

Possessions: 500 gp.


Social Check DCs


Theobald Huckabee, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of sais on his belt, each one with a amethyst on the hilt. His white hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is an amazing painter.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Theobald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and nothing but the best is good enough for him

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Mentor. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Theobald Huckabee, Male Human Sorcerer 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 28 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)6 (-2) 15 (+2)13 (+1)
Skills History +0
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 11000 sp. 1 Minor magic item.


Social Check DCs

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