Ralf Colby, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Blacksmith uniform. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.
Personality: He is irascible and easily irritated. He always tries to repair and not replace. It was this mentality that drove him into the Blacksmith business.
History: His mother raised him in a mountain cabin. He helped his father out around the business and became quite the natural. After a long history of fighting, Ralf and his spouse have recently divorced.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence. Flaws: Antagonistic. Bonds: Job, Attractive, Nature. Occupation: Blacksmith
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 28 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 20000 cp. Coral (40 gp). Iolite (50 gp).
Drogo Marston, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and he perpetually has his greataxe ready. His auburn hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Drogo lived on a farm with his father, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Detective they were divorced and he won custody of their son. He worked as a Dilettante, and he later adopted a second son.
Motivation: To reunite with his absent father; and retire the richest man in the south
Ideals: Fighting, Passionate, Entrepeneur. Bonds: Poor, Family. Occupation: Dilettante
Voice: Jamaican accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Charles Blackwood, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a brown collared shirt and violet pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy blonde hair. He has a dull look in his violet eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: His relatives are trying to arrange a marriage; and to share knowledge with the world
Ideals: Logical. Flaws: Insane. Bonds: Attractive, Family, Mentor. Occupation: Shepherd
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 36 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Tourmaline (40 gp). Pink pearl (40 gp). Pink pearl (40 gp). Aquamarine (800 gp).
Dean Clapham, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown tunic with green highlights, and long red pants that bunch up around his shoes. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are a pleasant green.
Personality: Prone to second guessing himself, he comes off as nervous. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in the east to a Barrister, Dean learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Dean and his spouse have recently divorced.
Motivation: Sabotage a competitor; and to clean up the streets
Flaws: Shy, Antagonistic. Bonds: Military, Job, Guardian. Occupation: Barrister
Voice: Boston accent
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 8)
Armor Class 9
Hit Points 45 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +2
Possessions: 1400 gp. Brass mug with jade inlays (300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Black velvet mask with numerous citrines (90 gp).
Adam Rayden, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses like a well dressed Sculptor does. His silver hair is thinning but still full. His fierce violet eyes like to dwell on things.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He believes the world needs to unite to get rid of gnolls once and for all.
History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He then took over the family business and is one of the better Sculptor for hire.
Motivation: Many gnolls want him driven away; and he wants revenge against gnolls
Ideals: Athletic. Flaws: Shy. Bonds: Job, Enemies, Nature. Occupation: Sculptor
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0
Possessions: 600 gp. Malachite (10 gp). Amethyst (130 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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