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Advanced [show]


Nicholas Morton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears blue robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a kukri, but if one is not available he will default to his mace. His long black hair is drawn into a two foot long braid. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. The war was a terrible time for him, and Nicholas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. Nicholas abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: He desires power and/or immortality; and he wants to meet his childhood hero

Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Hunter

Voice: Old thin voice

Attributes [hide]

Nicholas Morton, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)8 (-1) 13 (+1)12 (+1)
Skills Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).


Social Check DCs


Lance Davenport, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He is wearing the road beaten gear of a warrior. He has a very tight haircut. His gray eyes peer out from beneath his feathered blue hat.

Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.

History: He was born in the south, but his parents moved at a very young age to the east. Lance was born on a far southern mountains where he grew up under the tutelage of his mother, an expert Body Guard. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Fighting, Persistence. Flaws: Addict, Lazy. Bonds: Immigrant, Family. Occupation: Body Guard

Voice: Middle-eastern accent

Attributes [hide]

Lance Davenport, Male Human Rogue 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)16 (+3)
Skills Perception +5, Religion +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 1100 gp. Rock crystal (50 gp). White pearl (130 gp). Tourmaline (130 gp).


Social Check DCs


Robert Birkenhead, Male Human [Permalink]

Personal [hide]

Description: He likes to wear black tank tops with blue pants, and he perpetually has his longbow ready. His black hair is cut short with large spiked bangs in the front. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small mountains village. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To prove his worth to the world; and money/treasure

Ideals: Fighting. Flaws: Selfish, Impulsive. Bonds: Nature, Rich. Occupation: Cook

Voice: Hissing voice

Attributes [hide]

Robert Birkenhead, Male Human Warlock 9
Medium (5'0") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 39 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)11 (+0) 16 (+3)9 (-1)
Skills Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 1800 gp. Chrysoberyl (150 gp). Smoky quartz (60 gp). Moss agate (11 gp).


Social Check DCs


Peter Bentham, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a green collared shirt and white pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His tied-back hair is red. His gray eyes are passionate and lively.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Peter was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Miller. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: He is unsatisfied with his job; and he desires power and/or immortality

Flaws: Disease. Bonds: Job, Adventurer, Family. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Peter Bentham, Male Human Barbarian 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)10 (+0) 12 (+1)16 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Eye agate (7 gp). Alexandrite (300 gp). Rock crystal (50 gp).


Social Check DCs


Trym Tindall, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black tunic with grey highlights, and long brown pants that bunch up around his shoes. His brown hair is unkempt and raggedy. He has blue eyes.

Personality: Calm and collected, he is a well trained Assassin. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Entrepeneur, Fighting. Flaws: Ugly. Bonds: Poor, Job, Religious. Occupation: Assassin

Voice: Gruff and masculine

Attributes [hide]

Trym Tindall, Male Human Druid 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 13 (+1)17 (+3)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 800 gp.


Social Check DCs

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