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NPC Generator

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Advanced [show]


Dustin Tindall, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears light armors faded through time and improper care. His black hair is matted, messy, and big. His eyes are violet and catlike.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: His parents moved while he was still in utero so he is the first generation to be born here. Dustin abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and to reunite with his old friends

Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Junk Dealer

Voice: Smooth and feminine

Attributes [hide]

Dustin Tindall, Male Human Adept 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 14 (+2)18 (+4)
Skills Animal Handling +5, Performance +7
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. Blue quartz (6 gp). Rock crystal (70 gp). Carnelian (70 gp). Sardonyx (70 gp).


Social Check DCs


Drogo Hamilton, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Spy does. He is physically well-built. His hair is short and black. He wears a mask on his face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. After coming to the age of reason, Drogo took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Shy, Disease, Insomniac. Bonds: Job. Occupation: Spy

Voice: Slurs words

Attributes [hide]

Drogo Hamilton, Male Human Cleric 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 14 (+2)6 (-2) 15 (+2)9 (-1)
Skills Acrobatics +2, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Lance Gyula, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered brown stockings. He carries with him a set of monstrous two handed axes, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He works hard and plays hard.

History: He was raised in a desert tribe. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and someone believes him a fraud

Ideals: Fighting. Flaws: Insane, Hedonist. Bonds: Enemies, Nature. Occupation: Fisher

Voice: Russian accent

Attributes [hide]

Lance Gyula, Male Human Commoner 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Performance +2, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 34000 sp.


Social Check DCs


Lance Shelly, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amber on his right hand. His hair is silver, silky, and of moderate length. He is very pretty but has cold, dead eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich southern family. He was taken as a slave by a traveling circus and forced to perform He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting. Bonds: Attractive, Rich, Religious, Slave. Occupation: Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Lance Shelly, Male Human Aristocrat 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Animal Handling +5, Nature +4
Senses Passive Perception 13
Languages Common, Ignan, Auran
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Tim Conway, Male Human [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears light armors faded through time and improper care. His hair, while still mostly silver, has prominent grey streaks. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Sold as a small child to a necromancer, Tim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world; and to unite with his brother

Flaws: Disease, Impulsive. Bonds: Attractive, Mentor. Occupation: Animal Trainer

Voice: Soothing and warm

Attributes [hide]

Tim Conway, Male Human Adept 5
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 9 (-1)8 (-1) 13 (+1)12 (+1)
Skills Investigation +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123210

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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