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Advanced [show]


Chad Prescott, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is wearing a long, green cloak. He has a very tight haircut. His brown eyes are slightly larger than normal.

Personality: Cocky and sure of himself, he believes he is the best Seamstress born in the past three hundred years. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Gifted from a young age, Chad studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Seamstress work with an outfit from a few towns over. Seamstress work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people; and expand his business

Ideals: Gifted. Flaws: Addict, Racist. Bonds: Job. Occupation: Seamstress

Voice: Sleepy voice

Attributes [hide]

Chad Prescott, Male Human Sorcerer 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Just what you see.


Social Check DCs


Thomas Acton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he very much looks the part of a Stableman. His auburn hair is knotted and matted. His amber unseeing eyes seem to look past you.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born blind and as such lacked many opportunities for work. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Philantrophist. Flaws: Disease, Insane. Bonds: Job, Nature. Occupation: Stableman

Voice: Italian accent

Attributes [hide]

Thomas Acton, Male Human Bard 8
Medium (5'0") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 22 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Medicine +4, Performance +4
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 1400 gp. Moonstone (20 gp). Star ruby (700 gp). Aquamarine (500 gp). Tiger eye turquoise (10 gp). Red garnet (160 gp). 1 Minor magic item.


Social Check DCs


Everard Quinton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a lot of dark rich colors, with gold accents. Beneath his clothing is a huge mess of scar tissue. He keeps his long white hair kept up in a rat tail. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Gifted from a young age, Everard studied abroad. After coming to the age of reason, Everard took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Scribe.

Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Impulsive. Bonds: Attractive, Slave. Occupation: Scribe

Voice: Slow speaker

Attributes [hide]

Everard Quinton, Male Human Wizard 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)9 (-1) 7 (-2)8 (-1)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Deep green spinel (100 gp). Amethyst (100 gp). Sard (50 gp). Blue quartz (13 gp).


Social Check DCs


Solomon Winthrop, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a white tunic with brown highlights, and long tan pants that bunch up around his shoes. He is an epitome of beauty. His moppish white hair is in a traditional bowl cut. His hazel eyes dart from person to person to random spaces in the air.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Solomon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He worked as a nervous Stylist and found it very stressful. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Persistence, Fighting. Bonds: Attractive, Nature, Poor, Job. Occupation: Stylist

Voice: Slurs words

Attributes [hide]

Solomon Winthrop, Male Human Warlock 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)8 (-1) 9 (-1)14 (+2)
Skills Acrobatics +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 sp.


Social Check DCs


Lewis Kenley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an entirely blue suit with brown socks and a vest with buckled shoes. He has a long brown beard with little hanging trinkets. His amber unseeing eyes seem to look past you.

Personality: He is almost excessively polite to everyone, even when angry. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Lewis is combative with any and all who dare try his patience in the slightest.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He found a children's book about a Human Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Lewis and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Lewis discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Lewis fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Athletic, Justice. Flaws: Disease, Shy. Bonds: Adventurer. Occupation: Navigator

Voice: growls and snarls, animalistic

Attributes [hide]

Lewis Kenley, Male Human Warrior 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 11 (+0)14 (+2) 16 (+3)16 (+3)
Skills Intimidation +5, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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