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Advanced [show]


Theobald Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large green mantle and cape that has been intricately interwoven into his yellow robe. His chestnut hair is lengthy. He wears large thick round spectacles.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in whip use. He used his abilities to travel the world and help people.

Motivation: He loathes his own lifestyle; and revenge

Ideals: Fighting, Philantrophist. Flaws: Depressed. Bonds: Poor, Enemies. Occupation: Butcher

Voice: Prounounces S like Z

Attributes [hide]

Theobald Bradshaw, Male Human Barbarian 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 26 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Animal Handling +5, Intimidation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp.


Social Check DCs


Charles Vance, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears white trousers with tan and brown striped suspenders. He wears various colorful collared shirts. His blonde hair is cut short. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. Animals are drawn to him, and he is able to talk to them.

History: Charles was born into a poor family. Growing up, he dreamt of becoming a Warlock, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warlock in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.

Motivation: Wants to raise his children well; and he desires power and/or immortality

Ideals: Gifted. Flaws: Shy. Bonds: Poor, Adventurer, Family. Occupation: Bowyer

Voice: Creaky witch voice

Attributes [hide]

Charles Vance, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Performance +0, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 100 gp.


Social Check DCs


Ernest Sutherland, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a black shirt with thin white vertical stripes and tan pants. His blonde hair is long and unkept. His ears are large.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He would rather hide behind his crafts than deal with other people.

History: He was born a particularly ugly child, much to the horror of his parents. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Antagonistic, Shy. Occupation: Painter

Voice: Sensual and smooth

Attributes [hide]

Ernest Sutherland, Male Human Cleric 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Deception +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: Sardonyx (60 gp). Sardonyx (60 gp).


Social Check DCs


Manfred Fawcett, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears many layers of old clothing at all times. He sports a long brown beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Manfred grew up listening to his mother's many stories. He found a children's book about a Human Paladin who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, In love, Adventurer. Occupation: Bowyer

Voice: Pirate accent

Attributes [hide]

Manfred Fawcett, Male Human Paladin 9
Medium (5'9") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 76 (9d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 15 (+2)17 (+3)
Skills Performance +6, Religion +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 5000 sp. Violet garnet (900 gp). Blue star sapphire (700 gp). Deep blue spinel (900 gp). Zircon (20 gp). Tiger eye turquoise (10 gp). Alexandrite (900 gp).


Social Check DCs


Simon Anderton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His auburn hair is smooth and relatively long. His gray unseeing eyes seem to look past you.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Simon was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Interpreter; and he desires power and/or immortality

Ideals: Athletic. Flaws: Disease. Bonds: Attractive, Has a crush, Adventurer. Occupation: Locksmith

Voice: Draws out vowels

Attributes [hide]

Simon Anderton, Male Human Commoner 8
Medium (5'11") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 35 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)12 (+1) 16 (+3)15 (+2)
Skills Nature +4, Performance +5
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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