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Advanced [show]


Dean Dalton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a very tight haircut. His violet unseeing eyes seem to look past you.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Hunter father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Philantrophist, Logical. Flaws: Disease, Impulsive. Occupation: Doctor

Voice: Uses sign language

Attributes [hide]

Dean Dalton, Male Human Expert 9
Medium (6'3") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 50 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 13 (+1)13 (+1) 6 (-2)11 (+0)
Skills Perception +1, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Infernal
Attacks Melee +7 / 3d4+4, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1200 gp.


Social Check DCs


Gerard Brent, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a very tight haircut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is irascible and easily irritated. He is a ruthless business man, a trait he acquired from his father.

History: He was born the only child of a wealthy merchant. Through the years after Gerard was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Gerard's father didn't care for him much, and the feeling was mutual. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Gerard Brent, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 11 (+0)9 (-1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 500 sp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (60 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Don Clare, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a glaive, but if one is not available he will default to his scythe. He keeps his long silver hair kept up in a rat tail. His eyes are likewise blue.

Personality: He speaks before he thinks and is too direct. He is able to make almost anything out of random pieces of junk.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: To prove his worth to the world.

Ideals: Gifted. Flaws: Impulsive. Bonds: Religious, Enemies. Occupation: Apothecary

Voice: Smooth and feminine

Attributes [hide]

Don Clare, Male Human Cleric 3
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Acrobatics +3, Animal Handling +3
Senses Passive Perception 11
Languages Common, Infernal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 300 gp.


Social Check DCs


Roger Trollope, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Shoemaker does. He carries with him a set of greatswords on his belt, each one with a ruby on the hilt. His auburn hair is slicked back into a classic pompadour. He is baby faced.

Personality: Roger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Roger was raised in a hard working conservative environment. He worked as a nervous Shoemaker and found it very stressful. He has drifted from career to career and currently works as a Shoemaker.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new shoemaker responsibilities is difficult

Ideals: Fighting, Extrovert. Bonds: Job, Religious, Immigrant. Occupation: Shoemaker

Voice: Speaks through clenched teeth

Attributes [hide]

Roger Trollope, Male Human Warrior 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)15 (+2) 10 (+0)14 (+2)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp.


Social Check DCs


Hugh Windsor, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. His tied-back hair is black. He has gray eyes and a pastel hat with a grey feather.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. Hugh enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Flaws: Shy, Insane, Hedonist. Bonds: Poor, Religious. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Hugh Windsor, Male Human Paladin 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)14 (+2) 12 (+1)10 (+0)
Skills Acrobatics +1, Intimidation +2
Senses Passive Perception 11
Languages Common, Abyssal, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs

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