Adam Middleton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a weathered and beat up set of banded mail beneath an oversized blue coat. He has no hair. He wears a mask on his face.
Personality: He snorts whenever he laughs or is feeling confident. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He got into the Barkeep business at a young age. He helped his mother out around the business and became quite the natural. He struck the Barkeep job and began his own company from there.
Motivation: Wants to open a new tavern.
Flaws: Ugly. Bonds: Military, Job. Occupation: Barkeep
Voice: High pitched and raspy
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 33 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 7 (-2) | 6 (-2) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. 1 Small steel mirror. 1 Bullseye lantern. 1 Magnifying glass.
Simon Rylan, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears light armors faded through time and improper care. His skin is also unnaturally pale. His small hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He dislikes all the random violence that takes place in the south. He has all his life been fascinated with writing.
History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Barrister responsibilities is difficult; and wants his loneliness to end
Ideals: Pacifist, Artistic. Flaws: Ugly. Bonds: Poor. Occupation: Barrister
Voice: Low and grunting
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 7 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 6 (-2) | 11 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 2900 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Guy Ryley, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a lot of dark rich colors, with gold accents. His whole body is exceptionally muscular. He wears his hair in dreadlocks. His half smiles and amber eyes are beguiling and draw you in.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is skeptical of what others tell him and is slow to trust.
History: He was born in a small plains village. Guy was born on a far western plains where he grew up under the tutelage of his mother, an expert Sellsword. He left for the west, certain he would find work there.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer, Nature. Occupation: Sellsword
Voice: Hissing voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 14 (+2) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Gnoll, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 6000 cp. 1 Half-Plate. 1 Banded mail. 1 Chain shirt.
Theodoric Hailey, Male Human [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Roofer. He carries a battered glaive and tarnished quarterstaff as well. He keeps his chestnut hair in a pixie cut. His blue eyes are slightly larger than normal.
Personality: Theodoric is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is an amazing painter.
History: Born in the east his family was never financially stable. He was an apprentice working in his father's forge. He struck the Roofer job and began his own company from there.
Motivation: Wants his loneliness to end; and to be a barkeep again
Ideals: Fighting, Extrovert, Gifted. Bonds: Poor, Job, Has a crush. Occupation: Roofer
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Charles Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a brown and pastel robe with the hood down. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His long red hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his 18th year, his parents were killed by a illithids raid, leaving Charles alone in the world. After a stint in an orphanage, he was adopted. He was granted arcane powers by his dying sister.
Motivation: Meet up once more with his childhood friend.
Ideals: Impeccable, Gifted. Bonds: Attractive, Adventurer, Enemies. Occupation: Blacksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +4
Possessions: 70 pp. Red garnet (90 gp). Iolite (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
