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NPC Generator

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Advanced [show]


Gerald Blyth, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear brown clothing when he does not wear armor. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Gerald was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To reunite with his absent father; and a deep hatred of giants

Flaws: Addict. Bonds: Attractive, Family, Guardian, Enemies. Occupation: Junk Dealer

Voice: Spits words with contempt

Attributes [hide]

Gerald Blyth, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)15 (+2) 13 (+1)16 (+3)
Skills Religion +4
Senses Passive Perception 11
Languages Common, Orc, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432000

Possessions: 200 gp.


Social Check DCs


John Gracey, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is obsessed with finding treasure.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Insomniac, Disease. Bonds: Rich, Adventurer. Occupation: Farmer

Voice: Speaks like tongue is numb

Attributes [hide]

John Gracey, Male Human Commoner 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Goblin, Undercommon, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 50 pp.


Social Check DCs


Simon Paxton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. His blonde hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes are passionate and lively.

Personality: He never swears and excessively uses polite adverbs when speaking. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Simon is combative with any and all who dare try his patience in the slightest.

History: Born in the south to a Locksmith, Simon learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Optimist, Justice, Impeccable. Bonds: Rich, Job. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Simon Paxton, Male Human Cleric 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 43 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 7 (-2)12 (+1)
Skills Medicine +1, Stealth +4
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Golden yellow topaz (400 gp). Zircon (20 gp). Jet (130 gp).


Social Check DCs


William Read, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and he perpetually has his sickle ready. His blonde hair is matted, messy, and big. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a brothel owner, William was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hasn't been sleeping well lately.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Flaws: Ugly, Insomniac. Bonds: Mentor, Nature. Occupation: Dilettante

Voice: Nasally tone

Attributes [hide]

William Read, Male Human Barbarian 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Acrobatics +3, Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 4000 cp. 1 Antitoxin. 1 Antitoxin.


Social Check DCs


Conrad Dryden, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears many layers of old clothing at all times. His silver hair is styled in orderly dreadlocks. He wears an eyepatch.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it.

Flaws: Ugly, Sensitive. Bonds: Poor, Immigrant, Enemies, Mentor. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Conrad Dryden, Male Human Barbarian 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 43 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)16 (+3) 13 (+1)8 (-1)
Skills History +6, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Elven, Giant, Orc
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 2000 sp.


Social Check DCs

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