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Advanced [show]


Drogo Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears blue painted combat armor at almost all times. He is portly but not overly obese. He wears his auburn hair up in a very large beehive style do. His eyes are violet.

Personality: Drogo is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Due to his spouse's obsession with being a Cartwright they were divorced and he won custody of their daughter. He worked as a Healer, and he later adopted a second daughter.

Motivation: He is greedy.

Ideals: Extrovert. Flaws: Mundane. Bonds: Family, Rich. Occupation: Healer

Voice: Eastern European accent

Attributes [hide]

Drogo Palomarez, Male Human Ranger 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)13 (+1) 12 (+1)14 (+2)
Skills History +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Amber (70 gp). Coral (70 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Godfrey Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple grey line shooting up and back down. He carries a battered club and tarnished longsword as well. His long chestnut hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: Godfrey was born in the north. At a young age he loved to build and create. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Godfrey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and marry his brother to traveling adventurers

Ideals: Fighting, Philantrophist, Persistence. Flaws: Addict. Occupation: Body Guard

Voice: Cold and demanding tone

Attributes [hide]

Godfrey Hayhurst, Male Human Monk 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)7 (-2) 10 (+0)14 (+2)
Skills Animal Handling +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3000 sp. Star rose quartz (80 gp). Alexandrite (400 gp).


Social Check DCs


Frederick Compton, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears long strands of emerald and short pastel dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His white hair and beard is wavy and long. His violet eyes peer out from beneath his Stetson pastel hat.

Personality: He is business-like. He takes instructions and follows them to the letter. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Sold as a small child to a brothel owner, Frederick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A freak accident while working with his Hunter mother left him crippled. He now mingles about in high society.

Motivation: Money/treasure; and money/treasure

Ideals: Professionalism. Flaws: Disease. Bonds: Rich, Religious, Mentor. Occupation: Banker

Voice: French accent

Attributes [hide]

Frederick Compton, Male Human Warrior 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)18 (+4) 11 (+0)11 (+0)
Skills Insight +3
Senses Passive Perception 10
Languages Common, Terran, Goblin, Abyssal, Halfling
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 900 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Northcott, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears green painted combat armor at almost all times. His white hair is heavily combed to the left. His blue eyes are slightly larger than normal.

Personality: He is extraordinarily eccentric. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Interpreter arts, while his father instructed him in etiquette, music and courtly manner. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He now mingles about in high society.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane, Impulsive. Bonds: Rich. Occupation: Interpreter

Voice: High pitched, excited

Attributes [hide]

Jocelyn Northcott, Male Human Sorcerer 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 15 (+2)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp.


Social Check DCs


Alexandre Haley, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is wearing the road beaten gear of a warrior, and is pretty ugly. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This gray eyed northerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to reunite with his old friends

Ideals: Fighting, Justice, Logical. Flaws: Ugly. Bonds: Adventurer, Mentor. Occupation: Healer

Voice: Breathy voice

Attributes [hide]

Alexandre Haley, Male Human Warlock 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 19 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)17 (+3) 14 (+2)8 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Draconic, Druidic
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 200 gp. 7 Acid flasks. 3 Alchemist’s fire.


Social Check DCs

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