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NPC Generator

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Advanced [show]


Hubert Marlowe, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He is dressed in earthy colors with a grey and brown handkerchief worn on his right side. His red hair is thinning but still full. He has a dull look in his amber eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Hubert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the east to a Architect, Hubert learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has taken up work as a Architect and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He'd like to take his coworkers down a peg; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Terse, PTSD. Bonds: Family, Job. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Hubert Marlowe, Male Human Bard 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 15 (+2)11 (+0) 10 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 100 gp.


Social Check DCs


Roger Ashley, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky white painted plate armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His black hair is braided into rings. His eyes are hazel and catlike.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. When he's not drinking or sleeping the drinks off, he's doing writing.

History: Sold as a small child to a necromancer, Roger was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Carpenter

Voice: Switch between two voices

Attributes [hide]

Roger Ashley, Male Human Fighter 6
Medium (5'7") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)11 (+0) 11 (+0)13 (+1)
Skills Intimidation +4, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs


Manfred Blankley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He likes to wear ponchos typically of a light yellow in addition to tight pants. His moppish chestnut hair is in a traditional bowl cut. He is baby faced.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not believe in violence as a means to an end. He is a dedicated Laborer but believes his peers are too gung-ho.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Laborer arts, while his father instructed him in etiquette, music and courtly manner. After coming to the age of reason, Manfred took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Pacifist, Gifted. Flaws: Antagonistic. Bonds: Rich. Occupation: Laborer

Voice: Sounds elderly

Attributes [hide]

Manfred Blankley, Male Human Druid 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)15 (+2) 11 (+0)14 (+2)
Skills Deception +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 pp.


Social Check DCs


Godfrey Stratford, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears an entirely green suit with yellow socks and a vest with buckled shoes. His golden hair is thinning but still full. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born in the east to a Farmer, Godfrey learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and he is unsatisfied with his job

Ideals: Fighting, Optimist. Flaws: Insane. Bonds: Job, Military. Occupation: Farmer

Voice: Soft and melodious

Attributes [hide]

Godfrey Stratford, Male Human Bard 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)14 (+2) 7 (-2)8 (-1)
Skills Intimidation +1, Survival +0
Senses Passive Perception 8
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp.


Social Check DCs


Kyle Vance, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and black, and wears rings and necklaces with large, colorful gems. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His tied-back hair is blonde. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he uses money and sex appeal to get what he needs

Ideals: Logical. Flaws: Depressed. Bonds: Rich, Attractive, Adventurer. Occupation: Bricklayer

Voice: Forgets to breathe while speaking

Attributes [hide]

Kyle Vance, Male Human Monk 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)8 (-1) 10 (+0)13 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +3 / 2d4+0, Grapple +4

Possessions: 300 gp. Peridot (50 gp). Rock crystal (50 gp).


Social Check DCs

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