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NPC Generator

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William Cotton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears just a white suit. He is tall, broad shouldered and powerfully built. He has a long golden beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Stoic and calm, he prefers to meditate than take action. He has a small toy that he constantly fidgets with.

History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. William was left his mother's suit of armor and trained in its use and care. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Addict, Impulsive. Bonds: Military, Adventurer. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

William Cotton, Male Human Bard 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)9 (-1) 16 (+3)10 (+0)
Skills Athletics +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Amethyst (130 gp). Zircon (40 gp). Chalcedony (40 gp). Violet garnet (600 gp).


Social Check DCs


Aldous Riley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a sickle. He has a red handlebar mustache and slicked back red hair. His eyes are likewise brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Aldous hails from a village terrorized by gnolls. Aldous was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Cartwright. He was granted arcane powers by his dying sister.

Motivation: Revenge.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Enemies, Immigrant. Occupation: Cartwright

Voice: Cold and demanding tone

Attributes [hide]

Aldous Riley, Male Human Cleric 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 36 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)17 (+3) 14 (+2)15 (+2)
Skills Athletics +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc, Gnome, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Theodoric Deighton, Male Human [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears dull yellow sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hand crossbow, just in case. His hair is golden and very short. His thin eyebrows rest above his beady blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. As long as the job gets done he does not care how it got done.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Philantrophist, Professionalism, Gifted, Persistence. Flaws: Ugly. Occupation: Knight

Voice: Hard of hearing, loud

Attributes [hide]

Theodoric Deighton, Male Human Barbarian 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 32 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Performance +2
Senses Passive Perception 10
Languages Common, Goblin, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 15000 cp. Red spinel (40 gp). Iolite (50 gp). Moss agate (11 gp).


Social Check DCs


Chad Branson, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His whole body is exceptionally muscular. His long silver hair reaches down to his waist. He is very pretty but has cold, dead eyes.

Personality: He will rave to anyone who will listen. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He comes from a rich eastern family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is not mentally stable, and does not behave rationally

Ideals: Extrovert. Flaws: Insane. Bonds: Immigrant, Attractive, Rich. Occupation: Weaver

Voice: Jamaican accent

Attributes [hide]

Chad Branson, Male Human Ranger 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)15 (+2) 12 (+1)13 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Infernal, Elven
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 1 Minor magic item.


Social Check DCs


William Walcott, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting yellow shirt and pants, and carries lances. He has moderate length blonde hair. He wears crescent spectacles with a black brim.

Personality: He will rave to anyone who will listen. Energy wise he seems alert and responsive.

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Doesn't want to be a Detective and was forced into it by his family.

Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Nature, Family. Occupation: Detective

Voice: Low range voice

Attributes [hide]

William Walcott, Male Human Cleric 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)12 (+1)
Skills History +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Elven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Tanglefoot bags. 4 Holy water. 1 Thunderstones.


Social Check DCs

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