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Advanced [show]


Trym Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His chestnut hair is cut short. His violet eyes have a joyful gleam in them most of the time.

Personality: He is mildly Human supremacist, though he does not identify as such. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A deep hatred of goblins; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Persistence. Flaws: Racist. Bonds: Rich, Religious, Enemies. Occupation: Painter

Voice: Speaks with back of mouth

Attributes [hide]

Trym Tewksbury, Male Human Barbarian 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 30 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Acrobatics +5, Animal Handling +2
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerard Tatum, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a simple blue robe with grey stripes complete with hood. His red hair is braided into rings. His green eyes peer out from beneath his Stetson blue hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. The war was a terrible time for him, and Gerard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by giants. Gerard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.

Motivation: He wants nothing more than to rejoin the army; and many giants want him driven away

Flaws: Insomniac, Depressed. Bonds: Military, Religious, Enemies. Occupation: Farmer

Voice: Speaks through clenched teeth

Attributes [hide]

Gerard Tatum, Male Human Barbarian 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 43 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 14 (+2)4 (-3) 18 (+4)14 (+2)
Skills Acrobatics +1, Insight +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +6

Possessions: 10 pp. Deep blue spinel (400 gp). Emerald (900 gp). Blue quartz (10 gp). 1 Minor magic item.


Social Check DCs


Odo Wesley, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light blue in addition to tight pants, and he perpetually has his ceremonial dagger ready. He is bald on top and has large silver tufts of hair around his ears. He is baby faced.

Personality: He is very quiet and rarely speaks above a whisper. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Odo was raised in a hard working conservative environment. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Fighting. Flaws: Ugly, Shy, Secretive. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Draws out vowels

Attributes [hide]

Odo Wesley, Male Human Paladin 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 42 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)7 (-2) 12 (+1)17 (+3) 15 (+2)10 (+0)
Skills Arcana +6, Persuasion +3
Senses Passive Perception 12
Languages Common, Undercommon, Halfling, Giant
Attacks Melee +7 / 2d6+4, Ranged +1 / 2d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp. Aquamarine (900 gp). Tourmaline (40 gp).


Social Check DCs


Manfred Stratford, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His moppish auburn hair is in a traditional bowl cut. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He uses divination through singing.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He was granted divine powers by his dying sister.

Motivation: He has money and likes to spend it; and he loathes his own lifestyle

Ideals: Entrepeneur, Gifted. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Cartwright

Voice: Old thin voice

Attributes [hide]

Manfred Stratford, Male Human Sorcerer 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)14 (+2) 11 (+0)8 (-1)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Goblin, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366653

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim England, Male Human [Permalink]

Personal [hide]

Description: He is dressed in a clean blue cloak covering his clean studded leather, and carries longbows. With a patchy blonde beard and wild blonde hair. He wears large thick round spectacles.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Military, Family. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Tim England, Male Human Barbarian 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 45 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 10
Languages Common, Ignan, Auran, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2

Possessions: 1000 gp.


Social Check DCs

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