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NPC Generator

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Advanced [show]


Guy Radcliffe, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing colorful clothing, dressed as a Adventurer. His hair is cut close to his head. His eyes are amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He does not believe in violence as a means to an end. He is a dedicated Adventurer but believes his peers are too gung-ho.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.

Motivation: Wants to open a new tavern; and an old rival family wants him found

Ideals: Disciplined, Pacifist. Flaws: Disease. Bonds: Family, Job. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Guy Radcliffe, Male Human Fighter 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 13 (+1)15 (+2) 9 (-1)9 (-1)
Skills Persuasion +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Abyssal, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. Smoky quartz (70 gp). Tourmaline (130 gp). Onyx (70 gp).


Social Check DCs


Trey Crawford, Male Human [Permalink]

Personal [hide]

Description: A 6'3" northern man, he is well dressed, but even with his fine clothing he looks run-down. His hair is golden and very short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: A powerful slaver made him what he is. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Due to his spouse's obsession with being a Blacksmith they were divorced and he won custody of their daughter. He worked as a Servant, and he later adopted a second daughter.

Motivation: He'd like to take his coworkers down a peg; and to reunite with his absent father

Ideals: Philantrophist. Flaws: Addict. Bonds: Job, Mentor, Family. Occupation: Servant

Voice: Gruff and masculine

Attributes [hide]

Trey Crawford, Male Human Druid 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)12 (+1) 10 (+0)10 (+0)
Skills Intimidation +3, Nature +4
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 8000 sp. 1 Minor magic item.


Social Check DCs


Arnold Eastoft, Male Human [Permalink]

Personal [hide]

Description: He wears dull pastel sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a clover on it. With bright black hair and a scraggly beard. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: A powerful necromancer made him what he is. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Retire the richest man in the west; and retire the richest man in the west

Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Mentor. Occupation: Dyer

Voice: Draws out vowels

Attributes [hide]

Arnold Eastoft, Male Human Aristocrat 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 15000 cp.


Social Check DCs


John Anderton, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Unemployed. He wears a wide-brimmed hat to hide his balding. His violet eyes dart from person to person.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: John hails from a village terrorized by drow. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has achieved small success as a Unemployed.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Disciplined, Philantrophist. Bonds: Job, Enemies, Nature. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

John Anderton, Male Human Wizard 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 7 (-2)7 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 8
Languages Common, Auran, Gnoll, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


Trey Conway, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many grey ritualistic tattoos. He wears a green tunic with grey highlights, and long white pants that bunch up around his shoes. His long golden hair reaches down to his waist. His blue eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Trey was raised in a hard working conservative environment. A gifted student he started as a Miller, but he got bored and became a Bookbinder. He's since become an addict/alcoholic.

Motivation: A strong sense of loyalty to Human people; and wants to open a new tavern

Ideals: Joker, Gifted. Flaws: Addict, Racist. Bonds: Job. Occupation: Bookbinder

Voice: Rhymes sentences (sorry)

Attributes [hide]

Trey Conway, Male Human Druid 5
Medium (6'5") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)15 (+2) 14 (+2)17 (+3)
Skills Intimidation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Abyssal, Orc
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: Just what you see.


Social Check DCs

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