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Advanced [show]


Dean Compton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky violet painted plate armor, and he perpetually has his scimitar ready. He keeps his red hair in a flapper bob. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Prone to second guessing himself, he comes off as nervous. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: To reunite with his absent father.

Ideals: Fighting. Flaws: Addict, Shy. Bonds: Family, Rich. Occupation: Soapmaker

Voice: Soft and mumbly

Attributes [hide]

Dean Compton, Male Human Ranger 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)17 (+3) 10 (+0)17 (+3)
Skills Sleight of Hand +6, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Rhodochrosite (4 gp). Rose (20 gp). Pink pearl (140 gp). 1 Minor magic item.


Social Check DCs


Gerald Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat, and he perpetually has his greataxe ready. His small hat is riddled with cuts and holes. He has violet eyes.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He got into the Performer business at a young age. As a young adult he joined a group advocating for an improvement in Human conditions. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and human compassion

Ideals: Fighting. Flaws: Ugly, Racist. Bonds: Religious, Job. Occupation: Performer

Voice: Voice breaks

Attributes [hide]

Gerald Tyndall, Male Human Rogue 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 27 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)8 (-1) 11 (+0)17 (+3)
Skills Athletics +3, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Everburning torch.


Social Check DCs


Clerebold Allerton, Male Human [Permalink]

Personal [hide]

Description: A 5'9" western man, he wears a tight fitting brown shirt and pants. With bright silver hair and a scraggly beard. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He is a hateful person. He taunts others and blames them for his problems. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Clerebold is combative with any and all who dare try his patience in the slightest.

History: Born to a pair of adventurers, Clerebold grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Justice, Fighting. Flaws: Antagonistic. Bonds: Attractive, Adventurer. Occupation: Carpenter

Voice: Smoker's lung

Attributes [hide]

Clerebold Allerton, Male Human Wizard 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 11 (+0)14 (+2) 13 (+1)12 (+1)
Skills Religion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Celestial, Aquan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343210

Possessions: 1000 sp. 1 Minor magic item.


Social Check DCs


Wymar Adley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He typically wears grey cloth garments or leather armor, and his gloved hand is found clutching a whip. He is bald on top and has large chestnut tufts of hair around his ears. His green eyes lackadaisically let the world flow into them.

Personality: Aggressive, abrasive, and angry, Wymar embodies much of what other species detest in the Humans. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Wymar was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was always very intelligent and has formed a secret society of philosophers.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Flaws: Ugly, Antagonistic, Secretive. Bonds: Poor, Adventurer. Occupation: Carpenter

Voice: Forgets to breathe while speaking

Attributes [hide]

Wymar Adley, Male Human Warrior 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 8 (-1)11 (+0) 11 (+0)13 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Tim Davenport, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a moderate pudge and is not very fit. His blonde hair is lengthy and is close to two feet long. His eyes are gray and catlike.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a font of random trivia from the lore and stories he has discovered

History: Tim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He inherited the family business which he has now maintained for 9 years.

Motivation: Balancing his hectic life and new Painter responsibilities is difficult.

Ideals: Logical. Bonds: Attractive, Job, Poor, Military. Occupation: Painter

Voice: Relaxed voice

Attributes [hide]

Tim Davenport, Male Human Wizard 6
Medium (5'3") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 7 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)13 (+1) 11 (+0)17 (+3)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124332

Possessions: 5000 sp. Deep green spinel (140 gp). Pink pearl (140 gp). Lapis lazuli (14 gp). Smoky quartz (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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