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NPC Generator

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Advanced [show]


Charles Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Painter uniform. He wears his silver hair up in a very large beehive style do. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the north to a Painter, Charles learned a great deal about his father's area of expertise. A gifted student he started as a Mason, but he got bored and became a Painter. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He is terrified, and will act out of fear.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Job, Attractive. Occupation: Painter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Charles Wentworth, Male Human Warrior 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 27 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)12 (+1) 16 (+3)14 (+2)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +5

Possessions: 2000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Geoffrey Marley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears light armors faded through time and improper care. His hair is always cut to a buzz. His eyes are likewise violet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. Flattery will make him almost putty in your hands.

History: Born in the north his family was never financially stable. He worked as a nervous Bricklayer and found it very stressful. He became a Bricklayer soon after.

Motivation: Expand his business.

Ideals: Joker. Flaws: Selfish. Bonds: Poor, Job. Occupation: Bricklayer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Geoffrey Marley, Male Human Paladin 5
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)11 (+0) 11 (+0)14 (+2)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 1 Minor magic item.


Social Check DCs


Alexandre Hale, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a weathered and beat up set of banded mail beneath an oversized red coat. His hair is chestnut and curly. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He is skeptical of what others tell him and is slow to trust.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: Money/treasure.

Flaws: Shy. Bonds: Attractive, Mentor, Rich. Occupation: Dyer

Voice: Forgets to breathe while speaking

Attributes [hide]

Alexandre Hale, Male Human Adept 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 14 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)17 (+3) 11 (+0)6 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 100 gp.


Social Check DCs


Thomas Garrick, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, constantly wearing a white suit, yellow shirt, and brown tie. He has a silver handlebar mustache and slicked back silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. In his 11th year, his parents were killed by a illithids raid, leaving Thomas alone in the world. After a stint in an orphanage, he was adopted. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Flaws: Racist. Bonds: Rich, Religious, Enemies. Occupation: Shepherd

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Garrick, Male Human Warlock 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Persuasion +3, Stealth +2
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs


Aldous Rylan, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his longsword always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has brown hair. His eyes are a pleasant green.

Personality: Aldous is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born the only child of a wealthy merchant. In his 18th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Extrovert, Entrepeneur. Flaws: Fearful. Bonds: Attractive. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Aldous Rylan, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)17 (+3) 11 (+0)12 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Aquan, Sylvan, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 9000 sp. Black pearl (700 gp). Rock crystal (80 gp). Black pearl (700 gp).


Social Check DCs

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