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NPC Generator

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Charles Royal, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a brown poncho over his likewise colored trousers and shirt. With a patchy white beard and wild white hair. His brown eyes lackadaisically let the world flow into them.

Personality: Overbrimming with self-confidence, Charles isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: The child of a Bricklayer, who enjoyed hunting, Charles was taken on many hunting expeditions. He went to a religious school and was inspired by the priests there in charitable deeds. By chance he met his brother recently and the two have been together since.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Impeccable. Bonds: Religious, Nature, Family. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Charles Royal, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Banded agate (4 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp).


Social Check DCs


Gunter Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a simple brown robe with black stripes complete with hood. He has shaved his head bald. His thin eyebrows rest above his beady amber eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He also hits on women, regardless of circumstances.

History: He was born in a small forest village. Through the years after Gunter was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Gunter's father didn't care for him much, and the feeling was mutual. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Has a crush, Nature. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Gunter Ramsey, Male Human Wizard 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 11 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 10 (+0)13 (+1) 15 (+2)14 (+2)
Skills Animal Handling +4, Performance +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 200 gp. Lapis lazuli (12 gp). Rock crystal (60 gp). Eye agate (12 gp). Iolite (60 gp). 1 Minor magic item.


Social Check DCs


Gomory Snowdon, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His whole body is exceptionally muscular. He keeps his red hair in a flapper bob. His gray eyes lackadaisically let the world flow into them.

Personality: Abrasive and pushy, he has a hard time making friends. He is an amazing painter.

History: He was raised in a island tribe. After coming to the age of reason, Gomory took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He moves from town to town, unable to find a place to settle.

Motivation: He is greedy.

Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Immigrant, Nature. Occupation: Jeweler

Voice: Soothing and warm

Attributes [hide]

Gomory Snowdon, Male Human Rogue 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)9 (-1) 14 (+2)16 (+3)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 900 sp.


Social Check DCs


Ralf Springfield, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He has the majority of his body covered in plate. He wears a broad hat to hide his balding. He has a tattooed face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his father.

History: Ralf was raised in a hard working conservative environment. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He inherited the family business which he has now maintained for 2 years.

Motivation: Wants to open a new tavern.

Ideals: Joker, Entrepeneur, Fighting. Bonds: Job. Occupation: Crown-heir

Voice: Strong lisp

Attributes [hide]

Ralf Springfield, Male Human Monk 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 11 (+0)9 (-1) 9 (-1)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3100 sp. Moonstone (20 gp).


Social Check DCs


Gerard Charlton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His hair is cut close to his head. His violet eyes peer out from beneath his feathered white hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: The child of southern immigrants he idolized his mother. He worked as a nervous Interpreter and found it very stressful. He's also a talented Cook, but doesn't like to broadcast it.

Motivation: Regain custody of his son.

Ideals: Opinionated. Bonds: Attractive, Family, Immigrant, Job. Occupation: Interpreter

Voice: Shortens vowels

Attributes [hide]

Gerard Charlton, Male Human Warlock 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)16 (+3) 13 (+1)11 (+0)
Skills Deception +2, Investigation +5
Senses Passive Perception 11
Languages Common, Aquan, Elven, Orc
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132220000

Possessions: 200 gp.


Social Check DCs

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