Rolf Whitby, Male Human [Permalink]
Personal [hide]
Description: He wears brown leather gloves, a brown jacket, and tight pants. He has brown hair. He has gleaming, smiling hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born several months after his mother was called into army service. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Revenge; and he wants nothing more than to rejoin the army
Ideals: Joker, Entrepeneur. Bonds: Has a crush, Military, Enemies. Occupation: Tailor
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 6 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp.
Roger Axton, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown shirt, with a green mid length shorts with green tights and flats, usually wearing a coat over them. His red hair is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Roger isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Expert school at a young age so that he could practice his druidic talents. He now travels the world, in search of power and loot.
Motivation: He is compelled to act according to his religious beliefs; and he feels threatened by others
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Adventurer, Religious. Occupation: Mercenary
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 300 gp. Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Clerebold Reid, Male Human [Permalink]
Personal [hide]
Description: He wears dark leathers with embroidery. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is still thick. His amber eyes dart from person to person to random spaces in the air.
Personality: He is almost excessively polite to everyone, even when angry. The war was a terrible time for him, and Clerebold does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Clerebold was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and he is compelled to act according to his religious beliefs
Flaws: Shy, Depressed. Bonds: Military, Religious, Enemies. Occupation: Animal Trainer
Voice: Gruff and masculine
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 9 (-1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
William Adley, Male Human [Permalink]
Personal [hide]
Description: 5'8" and muscular, this western man has a large grey mantle and cape that has been intricately interwoven into his white robe. He has moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is able to fit into much smaller and tighter spaces than normal.
History: He was born to loving parents in a slum to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He became a Navigator soon after.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Gifted. Flaws: PTSD. Bonds: Job, Poor. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Red garnet (150 gp). Aquamarine (1000 gp). Emerald (800 gp). Deep blue spinel (1000 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Davenport, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His golden hair, when down, is lengthy. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His childhood dream was to be a Carpenter, but he was a colossal failure. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Artistic. Bonds: Attractive, Job, Family, Rich. Occupation: Spice Merchant
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 34 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 17 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 10000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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