Alexandre Hamilton, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He has a small toy that he constantly fidgets with.
History: The child of eastern immigrants he idolized his father. Alexandre liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Athletic, Opinionated. Flaws: Addict. Bonds: Attractive, Immigrant, Nature. Occupation: Roofer
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 18 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 14 (+2) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 1 Minor magic item.
Norman Stratford, Male Human [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His skin is also unnaturally pale. His white hair is cut jaggedly and amateurishly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His parents moved while he was still in utero so he is the first generation to be born here. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: To be a Dilettante again; and find a way to reverse the transformation of his sister
Flaws: Ugly, Impulsive. Bonds: Job, Immigrant, Family. Occupation: Miller
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 20 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Aquan
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
Heward Rodney, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of his god around his neck, and a sickle on his belt, and is pretty ugly. His blonde hair is unkempt and raggedy. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Architect first and foremost. He believes firmly that knowledge should be universal. He is able to make almost anything out of random pieces of junk.
History: Born to a poor family in the city he treasured whatever gifts he got. A gifted student he started as a Doctor, but he got bored and became a Architect. He's also a talented Doctor, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new architect responsibilities is difficult
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 10 (+0) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +2
Possessions: 200 gp. 1 Minor magic item.
Drogo Vance, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is brown and curly. He has a tattooed face.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Human conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Shy, Fearful, Racist. Bonds: Adventurer. Occupation: Layabout
Voice: Low and grunting
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 12 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item.
Solomon Atterton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black costume with the symbols of magic on his torso. He has moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.
History: His father raised him in a mountain cabin. His druidic abilities were realized during a raid on his village. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Human compassion; and to protect his home
Ideals: Persistence, Gifted. Flaws: Cynical. Bonds: Attractive, Nature. Occupation: Soapmaker
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 5000 sp.
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Their contribution stands as a beacon of hope for all adventurers!