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Advanced [show]


Ernest Clinton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'0" and does not wear sleeves and tends to eschew shirts when he can avoid it. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are violet and beady.

Personality: He never swears and excessively uses polite adverbs when speaking. Energy wise he seems alert and responsive.

History: He was born in a small plains village. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Nature, Adventurer. Occupation: Barber

Voice: Speaks through clenched teeth

Attributes [hide]

Ernest Clinton, Male Human Warrior 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)5 (-3) 8 (-1)17 (+3)
Skills Acrobatics +1, Persuasion +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +5

Possessions: White pearl (140 gp). Moss agate (8 gp). 1 Half-Plate.


Social Check DCs


Roger Clayton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man dresses well, typically a more casual-formal manner. His hair is red and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Roger took refuge in the ruined castle and found the beat up halberd and armor he uses now. He hasn't been sleeping well lately.

Motivation: Someone believes him a fraud; and he's looking for his big break

Flaws: Insomniac. Bonds: Attractive, Enemies, Adventurer, Nature. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Roger Clayton, Male Human Adept 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Medicine +5, Persuasion +2
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 500 gp.


Social Check DCs


Norman Richie, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He dresses like a well dressed Gardener does. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the north to a Gardener, Norman learned a great deal about his mother's area of expertise. He struck it rich when he found rare goods in large quantities. Due to his spouse's obsession with being a Painter they were divorced and he won custody of their son. He worked as a Gardener, and he later adopted a second son.

Motivation: He wants nothing more than to rejoin the army; and he is greedy

Ideals: Philantrophist. Bonds: Job, Rich, Family, Military. Occupation: Gardener

Voice: Low rumbling, strings words together

Attributes [hide]

Norman Richie, Male Human Adept 7
Medium (5'8") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 46 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)10 (+0) 12 (+1)11 (+0)
Skills Persuasion +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 70 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Clayden, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is typically in his Knight uniform. He wears his auburn hair up in a very large beehive style do. He has a tattooed face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is obsessed with a lost civilization.

History: Trym was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. His father was a soldier and died while he was still young. Trym was left his father's suit of armor and trained in its use and care. He tends to his Knight job now, and dutifully fulfills any obligations he has.

Motivation: Further expansion of business; and meet up once more with his childhood friend

Ideals: Persistence. Bonds: Job, Adventurer, Poor, Military. Occupation: Knight

Voice: Breathy voice

Attributes [hide]

Trym Clayden, Male Human Wizard 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 18 (+4)9 (-1) 13 (+1)14 (+2)
Skills Arcana +1, Athletics +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Hubert Stansfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, black, dusty cloak. He has moderate length black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Sold as a small child to a necromancer, Hubert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. A few years later when the north was not economically sound they moved to his current location. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Justice. Flaws: Shy. Bonds: Mentor, Immigrant, Has a crush. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Hubert Stansfield, Male Human Rogue 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)11 (+0) 14 (+2)15 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp. Black pearl (900 gp). Peridot (50 gp). Moonstone (50 gp). Banded agate (12 gp).


Social Check DCs

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