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NPC Generator

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Advanced [show]


Guy Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a shirt that is too small, which lets his gut show, with a ratty green coat over it. His hair is white and curly. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. His druidic abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To end his boredom.

Ideals: Extrovert, Gifted. Flaws: Ugly, Mundane. Bonds: Nature. Occupation: Doctor

Voice: Nasally tone

Attributes [hide]

Guy Cornish, Male Human Rogue 6
Medium (5'4") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)15 (+2) 16 (+3)13 (+1)
Skills Athletics +6, Survival +6
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +6

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Theobald Anderton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'5" and wears a green vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his green boots flare out at the collars. His black hair is matted, messy, and big. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has all his life been fascinated with dancing.

History: He is the product a well kept family trust fund and as such has never really known need. When Theobald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now mingles about in high society.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Impeccable, Artistic. Flaws: Ugly. Bonds: Rich, Military. Occupation: Doctor

Voice: Raspy

Attributes [hide]

Theobald Anderton, Male Human Expert 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 22 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item.


Social Check DCs


Anthony Wharton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His broad hat is riddled with cuts and holes. His green eyes lackadaisically let the world flow into them.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a logical person and will generally grow upset if things defy logic and science.

History: When he was but 7 years old his parents immigrated from the south. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Fighting, Joker, Logical, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Painter

Voice: German accent

Attributes [hide]

Anthony Wharton, Male Human Sorcerer 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 19 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)11 (+0) 11 (+0)11 (+0)
Skills Nature +3, Persuasion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 800 gp. Chalcedony (40 gp). Red garnet (50 gp). Smoky quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Wallace, Male Human [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He dresses well, typically a more casual-formal manner. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted druidic powers by his dying sister.

Motivation: To protect his home; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Joker, Gifted, Fighting. Flaws: Antagonistic. Bonds: Attractive. Occupation: Bookbinder

Voice: Speaks in third person

Attributes [hide]

Gomory Wallace, Male Human Bard 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 6 (-2)12 (+1)
Skills Deception +3, History +3
Senses Passive Perception 8
Languages Common, Infernal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Norman Chatham, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a simple burlap shirt and baggy pants. He conceals his hand crossbow with his veritable burlap sack of a shirt. His black hair is unkempt and raggedy. His eyes are green and he is always smoking a pipe.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was born several months after his father was called into army service. When Norman reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to prove his worth to the world

Flaws: Ugly, Cynical, Impulsive. Bonds: Poor, Military. Occupation: Interpreter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Norman Chatham, Male Human Warlock 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 200 gp.


Social Check DCs

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