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Advanced [show]


Drogo Wheatley, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a moderate pudge and is not very fit. He has moderate length auburn hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He exudes charisma. He is a tour de force of persuasion. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich southern family. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Days after completing his studies, news broke out that his hometown was attacked by orcs. Drogo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.

Motivation: He wants to get laid; and he uses money and sex appeal to get what he needs

Bonds: Attractive, Rich, Military, Enemies, Has a crush. Occupation: Actor

Voice: Rolls R's

Attributes [hide]

Drogo Wheatley, Male Human Warrior 4
Medium (5'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 7 (-2)15 (+2) 16 (+3)6 (-2)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Gomory Moreno, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a worn and beaten armor. His blonde hair and beard is wavy and long. He has gleaming, smiling amber eyes.

Personality: He will rave to anyone who will listen. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gomory was born the youngest of three triplets. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends; and obtaining odd cultural human artifacts is his passion

Flaws: Insane. Bonds: Poor, Religious, Family, Adventurer. Occupation: Bellfounder

Voice: Australian accent

Attributes [hide]

Gomory Moreno, Male Human Cleric 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Athletics +3, Stealth +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 2000 sp. Gold and topaz bottle stopper cork (700 gp). Silver comb with moonstones (600 gp). A miniature golden chest with tiny emeralds lining the top (60 gp).


Social Check DCs


Theobald Sherwood, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His silver hair is long and unkept. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Theobald is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Fighting, Athletic, Optimist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Layabout

Voice: Old thin voice

Attributes [hide]

Theobald Sherwood, Male Human Aristocrat 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)12 (+1) 10 (+0)17 (+3)
Skills Medicine +2, Nature +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 11000 cp.


Social Check DCs


Arnold Marston, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a violet armored body suit, with a simple white line shooting up and back down, he is not a threatening figure. His brown hair is kept up in a ponytail inside a small hat. His fierce green eyes like to dwell on things.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born in the east to a Assassin, Arnold learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He has drifted from career to career and currently works as a Assassin.

Motivation: He has a rivalry with the Church that dominates his actions; and to be a masseuse again

Ideals: Disciplined. Bonds: Immigrant, Job, Religious. Occupation: Assassin

Voice: Hissing voice

Attributes [hide]

Arnold Marston, Male Human Ranger 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)17 (+3) 14 (+2)16 (+3)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Giant
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 800 gp. 1 Climber’s kit. 1 Spyglass. 1 Silk rope.


Social Check DCs


Hunter Barton, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them, and is pretty ugly. He keeps his long silver hair kept up in a rat tail. He is baby faced.

Personality: He has always had a great fascination with Human culture. Energy wise he seems alert and responsive.

History: He comes from a rich northern family. He has had some formal music training, and achieved minor success. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people; and he is greedy

Ideals: Professionalism, Artistic. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Hunter Barton, Male Human Ranger 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 8 (-1)14 (+2) 5 (-3)13 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 7
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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