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Advanced [show]


Odo Hamilton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He has the majority of his body covered in plate. He keeps his blonde hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: A strong sense of loyalty to Human people; and seeks redemption

Ideals: Justice, Philantrophist. Bonds: Attractive, Military. Occupation: Bather

Voice: Rhymes sentences (sorry)

Attributes [hide]

Odo Hamilton, Male Human Sorcerer 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 24 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)9 (-1) 13 (+1)17 (+3)
Skills Medicine +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Embroidered silk and velvet mantle with numerous moonstones (900 gp). Golden circlet with four aquamarines (1000 gp). A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs


Gilbert Shelby, Male Human [Permalink]

Personal [hide]

Description: He wears baggy grey pantaloons and a green scarf, and carries tridents. His hair is cut close to his head. He wears round tiny glasses practically rammed into his face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He has money and likes to spend it; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Justice. Flaws: Forgetful. Bonds: Adventurer, Rich. Occupation: Healer

Voice: Low range voice

Attributes [hide]

Gilbert Shelby, Male Human Druid 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)13 (+1) 16 (+3)7 (-2)
Skills Acrobatics +4, Medicine +5
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 200 gp.


Social Check DCs


John Chatham, Male Human [Permalink]

Personal [hide]

Description: He wears a white shirt with thin green vertical stripes and white pants. His head has been shaved. He has a tattooed face.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure.

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Rich, Enemies. Occupation: Server

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Chatham, Male Human Sorcerer 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)17 (+3) 15 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Abyssal, Giant, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 300 gp. Red garnet (60 gp). Amber (60 gp). Banded agate (6 gp). Moonstone (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Cotton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue collared shirt and grey pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. He has chestnut hair. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Justin lived on a farm with his mother, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform By chance he met his sister recently and the two have been together since.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and wants to raise his children well

Flaws: Antagonistic, Impulsive. Bonds: Family, Slave, Debt. Occupation: Soapmaker

Voice: Draws out vowels

Attributes [hide]

Justin Cotton, Male Human Warlock 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Cooper, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times, and carries quarterstaffs. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His amber eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Guy was born the youngest of three triplets. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers.

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Guy Cooper, Male Human Expert 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 12000 sp.


Social Check DCs

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