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Advanced [show]


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear yellow pants and tee shirts, and sports empty pouches on his belt. His tied-back hair is red. His thin eyebrows rest above his beady green eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Adventurer. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Military, Job. Occupation: Adventurer

Voice: Slurs words

Attributes [hide]

Charles Garfield, Male Human Rogue 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 5000 cp.


Social Check DCs


Trym Conway, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His brown hair has been sun bleached extensively. His eyes, though not visible through his cowl, are blue.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Trym was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and he's looking for his big break

Ideals: Athletic, Philantrophist. Bonds: Attractive, Adventurer, Poor. Occupation: Ploughman

Voice: Jamaican accent

Attributes [hide]

Trym Conway, Male Human Monk 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 35 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 17000 cp. 1 Minor magic item.


Social Check DCs


Heward Kinsley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy silver stubble. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He has a hunchback. His hair is silver and curly. His amber eyes lackadaisically let the world flow into them.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He does not trust anyone and sleeps with one eye open.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Masseuse arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has been a successful dealer in antiques buying low and selling high.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Passionate, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Rich, Adventurer. Occupation: Masseuse

Voice: Russian accent

Attributes [hide]

Heward Kinsley, Male Human Sorcerer 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 18 (+4)17 (+3) 12 (+1)14 (+2)
Skills Performance +4, Religion +5
Senses Passive Perception 11
Languages Common, Druidic, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 26000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: This southern man is well dressed, constantly wearing a grey suit, brown shirt, and yellow tie. His clothes are grease stained in places. His silver hair is cut short with large spiked bangs in the front. His amber eyes dart from person to person to random spaces in the air.

Personality: He hates Humans with a passion. As such he is filled with self loathing. Around other people he will do his best to conceal his emotions and appear jolly.

History: From birth he was tutored by a cruel and relentless mentor. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Racist, Shy. Bonds: Poor, Immigrant, Mentor. Occupation: Crown-heir

Voice: Pirate accent

Attributes [hide]

Gunter Cornish, Male Human Sorcerer 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 8000 cp.


Social Check DCs


Reynard Walcott, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of shields, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He has shaved his head bald. He has brown eyes.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is harsh and unforgiving.

History: He was born in a small forest village. His homeland was ravaged by war and he spent much of his life rebuilding it. He was granted necromantic powers by his dying brother.

Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic, PTSD. Bonds: Nature. Occupation: Merchant

Voice: Posh accent

Attributes [hide]

Reynard Walcott, Male Human Warrior 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)8 (-1) 14 (+2)12 (+1)
Skills Intimidation +4, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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