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NPC Generator

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Advanced [show]


Alexandre Middleton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He wears a grey collared shirt and blue pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt, and his gloved hand is found clutching a longsword. He wears his hair in dreadlocks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the north. A gypsy cursed him at a young age, leading to his ugly appearance. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To get a good night's sleep; and he's repulsed by the pc

Flaws: Insomniac, Antagonistic, Shy, Ugly. Bonds: Immigrant. Occupation: Dyer

Voice: Dutch accent

Attributes [hide]

Alexandre Middleton, Male Human Commoner 7
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 10 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)13 (+1) 11 (+0)13 (+1)
Skills Insight +3, Stealth +5
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1000 gp. Hematite (6 gp). White pearl (70 gp).


Social Check DCs


Gerald Dudley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He sports a long chestnut beard, and similarly colored long hair. He has gleaming, smiling amber eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He served in the navy to pay for his family's outstanding loans. As a young adult he joined a group advocating for an improvement in Human conditions. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Human compassion.

Ideals: Extrovert. Flaws: Racist. Bonds: Attractive, Military. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Dudley, Male Human Bard 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 15 (+2)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Richard Shelley, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of bastard swords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. His green eyes are slightly larger than normal.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a font of random trivia from the lore and stories he has discovered

History: From birth he was tutored by a cruel and relentless mentor. He worked as a nervous Fortune-teller and found it very stressful. He has set out to sabotage the competition.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Logical. Flaws: Shy. Bonds: Mentor, Job. Occupation: Fortune-teller

Voice: Stutters

Attributes [hide]

Richard Shelley, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 42 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)14 (+2) 17 (+3)7 (-2)
Skills Athletics +3, Performance +0
Senses Passive Perception 13
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


John Beitz, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is typically in his Fletcher uniform. His whole body is exceptionally muscular. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Further he is a bit of a stoner and is frequently out of it.

History: He was born in the west. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and balancing his hectic life and new fletcher responsibilities is difficult

Flaws: Addict. Bonds: Job, Immigrant, Attractive, Adventurer. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

John Beitz, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 13 (+1)15 (+2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 7000 cp.


Social Check DCs


Lance Anderton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case, marred by teas. His hair is always cut to a buzz. His eyes are a pleasant green.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He misses his home and complains about the freezing weather, even in summer.

History: Sold as a small child to a necromancer, Lance was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Dyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and he has decided he is irredeemable

Flaws: Ugly, Shy. Bonds: Immigrant, Mentor, Poor. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Lance Anderton, Male Human Expert 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)9 (-1) 14 (+2)16 (+3)
Skills Athletics +4, Persuasion +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +5

Possessions: 22000 sp. Star rose quartz (50 gp).


Social Check DCs

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