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NPC Generator

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Advanced [show]


Chad Myerscough, Male Human [Permalink]

Personal [hide]

Description: This man wears just a black suit. He has a penchant for wearing a ring with an oversized ruby on his right hand. His white hair is heavily combed to the right. His green eyes dart from person to person to random spaces in the air.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has achieved small success as a Tanner.

Motivation: He uses money and sex appeal to get what he needs; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Flaws: Antagonistic. Bonds: Rich, Job, Debt, Attractive. Occupation: Tanner

Voice: Squeaky

Attributes [hide]

Chad Myerscough, Male Human Druid 6
Medium (5'11") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 24 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)15 (+2) 11 (+0)15 (+2)
Skills Deception +5, Survival +3
Senses Passive Perception 10
Languages Common, Aquan, Gnoll
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Aldous Hartford, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He wears a red cloak and cross-gartered blue stockings, marred by chocolates. His hair is cut close to his head. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich northern family. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, In love. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Aldous Hartford, Male Human Cleric 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 60 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)14 (+2) 9 (-1)15 (+2)
Skills History +5, Insight +2
Senses Passive Perception 9
Languages Common, Gnoll, Orc
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Tourmaline (150 gp). Pink pearl (150 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Marston, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He has a moderate pudge and is not very fit. His black hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Merchant business at a young age. His family was turned out during the war. He and his family wandered west to less war torn lands. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Fighting. Flaws: PTSD. Bonds: Attractive, Enemies, Nature, Job. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Everard Marston, Male Human Rogue 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)11 (+0) 13 (+1)13 (+1)
Skills Sleight of Hand +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Drogo Holton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and tan robe with the hood down. He has a moderate pudge and is not very fit. His red hair and beard is wavy and long. His amber eyes are passionate and lively.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Drogo took refuge in the ruined castle and found the beat up mace and armor he uses now. He has drifted from career to career and currently works as a Sage.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Hedonist. Bonds: Nature, Job, Adventurer. Occupation: Sage

Voice: Hollow voice

Attributes [hide]

Drogo Holton, Male Human Bard 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Terran
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333100

Possessions: 800 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ernest Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is unkempt and raggedy. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born to loving parents in a slum to the west. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. Days after completing his studies, news broke out that his hometown was attacked by illithids. Ernest was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: Someone believes him a fraud; and many illithids want him driven away

Flaws: Ugly, Terse, PTSD. Bonds: Poor, Enemies. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Ernest Beckwith, Male Human Sorcerer 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 7
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)4 (-3) 12 (+1)12 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +6 / 2d4+3, Ranged +0 / 2d4-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 600 gp. Silver ewer (70 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). 1 Banded mail. 1 Masterwork studded leather. 1 Full Plate.


Social Check DCs

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