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NPC Generator

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Advanced [show]


Adelard Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of maces, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. He wears a broad hat to cover his moderate length red hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is obsessed with finding treasure.

History: Adelard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's looking for his big break

Ideals: Fighting, Optimist. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Carter

Voice: Speaks in third person

Attributes [hide]

Adelard Bentham, Male Human Barbarian 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 3 (-4)12 (+1) 15 (+2)18 (+4)
Skills Arcana +3, Deception +6
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Patrick Skelton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears bulky green painted plate armor. His hair is blonde and curly. His skin is flawless and his gray eyes scan people very quickly.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He works hard and plays hard.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents enrolled him in a Expert school at a young age so that he could practice his necromantic talents. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Hedonist, Disease, Insomniac. Bonds: Attractive. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Patrick Skelton, Male Human Expert 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 15 (+2)12 (+1)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Moss agate (13 gp). Star rose quartz (70 gp). Star rose quartz (70 gp). Jet (150 gp).


Social Check DCs


Henry Bristol, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his sai with his veritable burlap sack of a shirt. His silver hair is styled in orderly dreadlocks. His eyes are green and catlike.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has all his life been fascinated with painting.

History: He got into the Herbalist business at a young age. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has worked as a Herbalist like his father before him.

Motivation: To get a good night's sleep; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Artistic. Flaws: Insomniac. Bonds: Job, In love. Occupation: Herbalist

Voice: Middle-eastern accent

Attributes [hide]

Henry Bristol, Male Human Ranger 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 42 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 1000 gp. Silver comb with moonstones (400 gp). Fire opal pendant on a fine gold chain (900 gp).


Social Check DCs


Trey Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is cut short. He is very pretty but has cold, dead eyes.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He works hard and plays hard.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is compelled to act according to his religious beliefs; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Disease, Hedonist. Bonds: Attractive, Military. Occupation: Fletcher

Voice: Draws out vowels

Attributes [hide]

Trey Blyth, Male Human Aristocrat 8
Medium (6'2") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 53 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)12 (+1) 14 (+2)14 (+2)
Skills Investigation +4, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 40 pp. A small bag of saffron. (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rolf Astley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. He has a hunchback. His black hair is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk

Flaws: Ugly, Antagonistic, Disease. Bonds: Adventurer, Poor. Occupation: Spy

Voice: Tuts and clicks tongue

Attributes [hide]

Rolf Astley, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 200 gp. Aquamarine (300 gp). 2 Tanglefoot bags.


Social Check DCs

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