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Advanced [show]


Charles Tindall, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born in the south, but his parents moved at a very young age to the north. He moved from fad to fad and when he turned 15 he discovered painting. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his son.

Ideals: Athletic, Artistic. Bonds: Attractive, Family, Immigrant. Occupation: Layabout

Voice: Uses sign language

Attributes [hide]

Charles Tindall, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 15 (+2)15 (+2)
Skills Religion +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Sylvan, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 600 gp.


Social Check DCs


Chad Warwick, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft grey waves gently in the breeze. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His white hair is greying along the sides and has receded to reveal a widow's peak. He wears large thick round spectacles.

Personality: Calm and collected, he is a well trained Dyer. Flattery will make him almost putty in your hands.

History: Chad was born in the east. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dyer work with an outfit from a few towns over. Dyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and to be a unemployed again

Ideals: Fighting, Persistence. Flaws: Selfish. Bonds: Rich, Job. Occupation: Dyer

Voice: Raspy

Attributes [hide]

Chad Warwick, Male Human Commoner 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 6 (-2)14 (+2)
Skills Deception +4, Sleight of Hand +3
Senses Passive Perception 8
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. A large tome filled with over one hundred recipes written by a former royal chef. (100 gp).


Social Check DCs


Dustin Marleigh, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears silk and lounges about seductively. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His brown eyes have a joyful gleam in them most of the time.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has all his life been fascinated with music.

History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Dustin took refuge in the old dungeon and found the beat up sword and armor he uses now. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and he has passion for adventuring and risk

Ideals: Optimist, Artistic. Bonds: Attractive, Poor, Nature. Occupation: Masseuse

Voice: Smoker's lung

Attributes [hide]

Dustin Marleigh, Male Human Bard 7
Medium (6'5") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)14 (+2) 17 (+3)7 (-2)
Skills Animal Handling +6, Insight +6
Senses Passive Perception 13
Languages Common, Draconic, Aquan
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 9000 sp. Red spinel (70 gp). 1 Minor magic item.


Social Check DCs


Roger Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He has the majority of his body covered in plate. His chestnut hair is still thick. He wears a mask on his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also hits on women, regardless of circumstances.

History: Roger hails from a village terrorized by drow. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic. Bonds: Has a crush, Enemies, Family. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Roger Brownrigg, Male Human Sorcerer 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 14 (+2)10 (+0) 15 (+2)7 (-2)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Arnold Lindsey, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His brown hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He likes to make people angry or surprised. He is frequently practicing swordplay.

History: He comes from a rich eastern family. Arnold was born on a far eastern plains where he grew up under the tutelage of his father, an expert Architect. He has never given up on his singing dream.

Motivation: He is greedy; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Military, Immigrant. Occupation: Architect

Voice: Cold and demanding tone

Attributes [hide]

Arnold Lindsey, Male Human Warlock 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Arcana +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Giant, Druidic
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 90 pp.


Social Check DCs

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