Theobald Acton, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear flannel. He has a penchant for wearing a ring with an oversized jet on his right hand. His long silver hair reaches down to his waist. He wears an eyepatch.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He cannot resist a sob story and will often dote over anyone who has one.
History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Disciplined, Philantrophist. Flaws: Ugly, Mundane. Bonds: Rich. Occupation: Bricklayer
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 12 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 6 (-2) | 9 (-1) | 7 (-2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +0 / 1d10-2, Grapple -2
Possessions: 300 gp.
Gilbert Rutland, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His blonde hair is heavily combed to the right. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.
History: Born to a pair of adventurers, Gilbert grew up listening to his mother's many stories. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and wants to work out more often
Ideals: Athletic. Flaws: Addict, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Glassblower
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 900 gp.
Gilbert Westcott, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He is physically well-built. He has a very tight haircut. His eyes are likewise amber. His teeth are yellowed and unaligned.
Personality: His tongue was cut out and he uses sign language. He is obsessed with finding treasure.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: To be a Crown-heir again; and to reunite with his absent mother
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Family, Job. Occupation: Architect
Voice: Speaks with a cold
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 18 (+4) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp.
Tim Stanford, Male Human [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has shaved his head bald. His face is covered beneath a completely black helmet.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Tim was born with his mother's beautiful face. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion
Ideals: Impeccable. Bonds: Attractive, Has a crush, Adventurer. Occupation: Bounty Hunter
Voice: Boston accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 24 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Theobald Blackwood, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing the road beaten gear of a warrior. He is an epitome of beauty. He has a red handlebar mustache and slicked back red hair. This amber eyed southerner is not easily forgotten.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He feeds upon the attention of others.
History: The child of southern immigrants he idolized his mother. His childhood dream was to be a Server, but he was a colossal failure. He became a Map Maker soon after.
Motivation: Regain custody of his daughter; and marry his brother to traveling adventurers
Ideals: Fighting. Bonds: Attractive, Immigrant, Job, Family. Occupation: Map Maker
Voice: Sensual and smooth
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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