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NPC Generator

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Advanced [show]


Bernard Dumph, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a long, brown, dusty cloak, he is not a threatening figure. His silver hair is greying along the sides and has receded to reveal a widow's peak. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He pushes his goals aggressively. He is also a coward if confronted.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a club and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Job. Occupation: Courier

Voice: Speaks with a cold

Attributes [hide]

Bernard Dumph, Male Human Expert 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 11 (+0)16 (+3) 11 (+0)15 (+2)
Skills Athletics +3, Medicine +3
Senses Passive Perception 10
Languages Common, Infernal, Gnoll, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +3

Possessions: 1000 gp. 1 Chain shirt. 1 Chain shirt. 1 Masterwork Light wooden shield.


Social Check DCs


William Springfield, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'11". He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt, and his gloved hand is found clutching a pickaxe. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes dart from person to person to random spaces in the air.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants to get laid.

Ideals: Fighting. Bonds: Attractive, Has a crush, Religious, Military. Occupation: Healer

Voice: Low rumbling, strings words together

Attributes [hide]

William Springfield, Male Human Warrior 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 49 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)14 (+2) 17 (+3)12 (+1)
Skills Animal Handling +6, Athletics +2
Senses Passive Perception 13
Languages Common, Dwarven, Celestial
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +2

Possessions: 600 gp. Chalcedony (50 gp). Azurite (14 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'4" and has the majority of his body covered in plate. His right leg appears badly burned and disfigured. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Wymar was born with his father's beautiful face. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miner. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new miner responsibilities is difficult

Ideals: Optimist. Bonds: Attractive, Job. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Wymar Ainsworth, Male Human Warlock 9
Medium (5'4") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 61 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 10
Languages Common, Terran, Gnome, Celestial
Attacks Melee +2 / 3d4-1, Ranged +3 / 3d4+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222220

Possessions: 50000 cp. Solid gold idol (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). An abacus with copper, silver and gold markers (140 gp). 1 Minor magic item.


Social Check DCs


Jocelyn Brent, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears suspenders and white workpants. His shirt is grey, and he wears a heavy white leather apron most of the time. His hair is black and curly. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He never wears the same outfit twice, unless he absolutely has to.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Athletic, Philantrophist, Artistic. Bonds: Attractive, Slave. Occupation: Banker

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jocelyn Brent, Male Human Commoner 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 16 (+3)9 (-1) 14 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 200 gp. Violet garnet (400 gp). Rock crystal (30 gp). Malachite (7 gp).


Social Check DCs


Robert Kirby, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a worn and beaten armor. His long brown hair reaches down to his waist. He has a dull look in his amber eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Barrister in town.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. Robert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and an old rival family wants him found

Ideals: Artistic. Bonds: Adventurer, Job, Family. Occupation: Barrister

Voice: Gruff and masculine

Attributes [hide]

Robert Kirby, Male Human Barbarian 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)12 (+1) 13 (+1)8 (-1)
Skills Deception +2, Survival +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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