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NPC Generator

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Advanced [show]


Gerard Brownrigg, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears a tan cloak and cross-gartered black stockings. He has done his best to style his black hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Gerard hails from a village terrorized by gnolls. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Gerard Brownrigg, Male Human Commoner 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Fiery yellow corundum (400 gp). Jet (50 gp). Red garnet (50 gp). Malachite (12 gp). 1 Banded mail. 1 Darkwood Shield. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Lance Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of axes on his belt, each one with a amethyst on the hilt. His red hair is cut jaggedly and amateurishly. He has a dull look in his amber eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Further he is a bit of a stoner and is frequently out of it.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Lance reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lance fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined. Flaws: Addict. Bonds: Immigrant, Military. Occupation: Performer

Voice: Nasally tone

Attributes [hide]

Lance Hadleigh, Male Human Rogue 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 10 (+0)8 (-1) 12 (+1)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple -2

Possessions: 400 gp.


Social Check DCs


Bertram Walpole, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He has a large green mantle and cape that has been intricately interwoven into his blue robe. His black hair is still thick. His violet eyes peer out from beneath his deerstalker green hat.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Energy wise he seems alert and responsive.

History: Gifted from a young age, Bertram studied abroad. His father was a soldier and died while he was still young. Bertram was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: To prove his worth to the world; and an old rival family wants him found

Ideals: Gifted, Professionalism. Flaws: Impulsive. Bonds: Military, Family. Occupation: Stylist

Voice: Uses lots of figures of speech

Attributes [hide]

Bertram Walpole, Male Human Cleric 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 37 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 17 (+3)10 (+0) 13 (+1)19 (+4)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 400 gp. Black pearl (400 gp). Azurite (7 gp). 1 Minor magic item.


Social Check DCs


Bertram Kimberly, Male Human [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a skull on it. His red hair is heavily combed to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He receives visions of the future at random moments

History: Bertram hails from a village terrorized by brigands. His druidic abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.

Motivation: To get a good night's sleep; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Insomniac. Bonds: Adventurer, Enemies, Rich. Occupation: Merchant

Voice: German accent

Attributes [hide]

Bertram Kimberly, Male Human Druid 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)12 (+1) 15 (+2)14 (+2)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. Deep green spinel (40 gp). Smoky quartz (60 gp). Rhodochrosite (10 gp). 1 Half-Plate. 1 Breastplate. 1 Breastplate.


Social Check DCs


Adam Bradly, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. With bright brown hair and a scraggly beard. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He speaks before he thinks and is too direct. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Adam took refuge in the old dungeon and found the beat up warhammer and armor he uses now. After a long history of fighting, Adam and his spouse have recently divorced.

Motivation: Retire the richest man in the east; and to prove his worth to the world

Ideals: Entrepeneur. Flaws: Insane, Impulsive, Antagonistic. Bonds: Nature. Occupation: Cook

Voice: Indian accent

Attributes [hide]

Adam Bradly, Male Human Ranger 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 12 (+1)11 (+0)
Skills Athletics +5
Senses Passive Perception 11
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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