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NPC Generator

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Advanced [show]


Frederick Denholm, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears light armors faded through time and improper care. His hair is cut close to his head. His hazel eyes have a joyful gleam in them most of the time.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a bit of a xeno-phobe, disliking non-Humans.

History: Frederick was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Human people; and human compassion

Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Poor. Occupation: Barkeep

Voice: growls and snarls, animalistic

Attributes [hide]

Frederick Denholm, Male Human Rogue 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 8 (-1)13 (+1) 11 (+0)15 (+2)
Skills Religion +4, Survival +3
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 600 gp. 2 Antitoxin. 1 Smokesticks. 1 Tanglefoot bags.


Social Check DCs


Gunter Law, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears silk and lounges about seductively. He has styled his golden hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. As long as the job gets done he does not care how it got done.

History: From birth he was tutored by a cruel and relentless mentor. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He inherited the family business which he has now maintained for 13 years.

Motivation: He is not mentally stable, and does not behave rationally; and to clean up the streets

Ideals: Disciplined, Professionalism. Flaws: Insane. Bonds: Attractive, Mentor. Occupation: Spice Merchant

Voice: Pirate accent

Attributes [hide]

Gunter Law, Male Human Bard 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 18 (+4)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Auran, Infernal
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 400 gp.


Social Check DCs


Lewis Davenport, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Lewis was raised in a hard working conservative environment. A few years later when the north was not economically sound they moved to his current location. Since then, he has sought to make the best of life.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Logical, Optimist. Bonds: Job, Immigrant. Occupation: Shepherd

Voice: Scratchy, weak

Attributes [hide]

Lewis Davenport, Male Human Barbarian 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 58 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)16 (+3) 5 (-3)13 (+1)
Skills Performance +4, Sleight of Hand +3
Senses Passive Perception 7
Languages Common, Druidic, Aquan, Giant
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +0

Possessions: 700 gp. Silver pearl (90 gp). Lapis lazuli (15 gp). Aquamarine (1600 gp).


Social Check DCs


Theodoric Van Es, Male Human [Permalink]

Personal [hide]

Description: A 6'4" southern man, he typically wears green cloth garments or leather armor. His red hair is singed and shortened. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a small toy that he constantly fidgets with.

History: He was born on a small isolated farm. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and nothing but the best is good enough for him

Ideals: Optimist, Impeccable. Flaws: Ugly, Addict. Bonds: Nature. Occupation: Miller

Voice: pre-pubescent

Attributes [hide]

Theodoric Van Es, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 7 (-2)6 (-2)
Skills Deception +1, Nature +5
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Full Plate. 1 Darkwood Buckler.


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: This man likes to wear ponchos typically of a light white in addition to tight pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His chestnut hair is braided into rings. His eyes, though not visible through his cowl, are green.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born the only child of a wealthy merchant. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He now mingles about in high society.

Motivation: He is wracked by social anxiety; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Entrepeneur, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Dyer

Voice: Middle-eastern accent

Attributes [hide]

Ernest Blythe, Male Human Paladin 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)16 (+3) 7 (-2)11 (+0)
Skills Performance +2, Sleight of Hand +2
Senses Passive Perception 8
Languages Common, Gnoll, Giant, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp.


Social Check DCs

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