Aldous Weston, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is harsh and unforgiving.
History: Born in a small village he learned the ways of the warrior from his mother. His mother was a mechanic, and taught him how to fix just about anything. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aldous fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants revenge against illithids.
Ideals: Fighting, Athletic, Persistence. Flaws: Antagonistic. Bonds: Enemies. Occupation: Architect
Voice: Excited and jittery
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 8 (-1) | 13 (+1) | 7 (-2) | 5 (-3) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 3000 sp. Brown-green garnet (80 gp). Deep green spinel (80 gp). Banded agate (8 gp). Alexandrite (300 gp). 1 Masterwork Uncommon Weapon.
Arnold Washington, Male Human [Permalink]
Personal [hide]
Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His hair is always cut to a buzz. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. Further he is a bit of a stoner and is frequently out of it.
History: Sold as a small child to a wizard, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Mentor, Adventurer. Occupation: Armorer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 2 |
Possessions: 700 sp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Chain shirt.
Ralf Wellington, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is well dressed, but even with his fine clothing he looks run-down, and a wedding ring on his left hand. He is bald on top and has large red tufts of hair around his ears. His gray eyes are passionate and lively.
Personality: He speaks before he thinks and is too direct. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a mountains tribe. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Ralf never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love.
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: In love, Nature. Occupation: Fortune-teller
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 12 (+1) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Aquan, Terran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
Ernest Enfield, Male Human [Permalink]
Personal [hide]
Description: He has a large blue mantle and cape that has been intricately interwoven into his yellow robe. His skin is fair and his fingers are delicate and long. Sporting a white mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: While he acts the brute, he is far gentler than he would appear. He is an amazing painter.
History: He was born in a small desert village. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ernest's homeland. Ernest decided to take the middle way and become a bodyguard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ernest fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he would like to get married and retire
Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Nature, Immigrant. Occupation: Soapmaker
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 60 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 18 (+4) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60000 cp. Blue sapphire (600 gp). Jasper (50 gp). Smoky quartz (50 gp). Emerald (600 gp).
Lewis Birkenhead, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears brown leather gloves, a brown jacket, and tight pants. He wears his black hair down. His otherwise smooth face is marked with small tiny scars.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Lewis was raised in a hard working conservative environment. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He inherited the family business which he has now maintained for 15 years.
Motivation: He feels threatened by others; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Shy, Fearful. Bonds: Attractive, Job. Occupation: Tanner
Voice: American accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Draconic, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 100 gp. 1 Half-Plate.
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