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Advanced [show]


Anselm Gyula, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Born in the south to a Herbalist, Anselm learned a great deal about his mother's area of expertise. His druidic abilities were realized during a raid on his village. He now owns his own business.

Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Entrepeneur, Gifted. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Spanish accent

Attributes [hide]

Anselm Gyula, Male Human Aristocrat 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)15 (+2) 14 (+2)13 (+1)
Skills Investigation +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Giant, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Silver pearl (60 gp). Jasper (30 gp). Tourmaline (60 gp).


Social Check DCs


Patrick Soames, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a blue collared shirt and white pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has no hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Adept school at a young age so that he could practice his divine talents. He now spends his time doing works of charity.

Motivation: He feels the way he acts is they only way to get by in the world; and wants to work out more often

Ideals: Athletic, Impeccable, Philantrophist, Gifted. Flaws: Ugly. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Patrick Soames, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 9 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 6 (-2)8 (-1) 10 (+0)15 (+2)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 300 gp.


Social Check DCs


Norman Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears bulky tan painted plate armor. His hair is short and white. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a Blacksmith, his mother struggled to pay the bills. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He would like to get married and retire; and wants his loneliness to end

Ideals: Philantrophist. Flaws: Fearful. Bonds: Poor, Adventurer, Has a crush. Occupation: Engraver

Voice: Sensual and smooth

Attributes [hide]

Norman Ramsey, Male Human Commoner 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 19 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 9
Languages Common, Sylvan, Elven
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2

Possessions: 700 gp. Emerald (1500 gp). Silver pearl (100 gp). Sard (50 gp). Sard (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Thomas Chatham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a large brown jacket. He has done his best to style his white hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. The war was a terrible time for him, and Thomas does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Merchant arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and to get a good night's sleep

Ideals: Passionate. Flaws: Insomniac, Depressed. Bonds: Military, Rich, Attractive. Occupation: Merchant

Voice: Middle-eastern accent

Attributes [hide]

Thomas Chatham, Male Human Warrior 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)5 (-3) 13 (+1)7 (-2)
Skills Nature +0, Performance +1
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp.


Social Check DCs


Ernest Gracey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a brown tunic with grey highlights, and long black pants that bunch up around his shoes. His brown hair is cut short with large spiked bangs in the front. He wears a mask on his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To clean up the streets; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, PTSD. Bonds: Attractive, Immigrant, Adventurer, Guardian. Occupation: Carpenter

Voice: Soothing and warm

Attributes [hide]

Ernest Gracey, Male Human Aristocrat 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 52 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)12 (+1) 5 (-3)13 (+1)
Skills Medicine +0, Stealth +3
Senses Passive Perception 7
Languages Common, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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