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NPC Generator

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Advanced [show]


Arnold Beitz, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears silk and lounges about seductively. His hair is cut close to his head. His skin is flawless and his green eyes scan people very quickly.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He works hard and plays hard.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He worked as a nervous Weaver and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and to be a tanner again

Ideals: Joker, Gifted. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Weaver

Voice: Stutters

Attributes [hide]

Arnold Beitz, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 6 (-2)17 (+3) 14 (+2)8 (-1)
Skills Deception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Undercommon, Dwarven, Aquan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 1 Minor magic item.


Social Check DCs


Gilbert Stanton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a brown collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has shaved his head bald. His half smiles and amber eyes are beguiling and draw you in.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born in the east, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Gifted, Fighting. Bonds: Attractive, Job, Immigrant. Occupation: Ploughman

Voice: Sensual and smooth

Attributes [hide]

Gilbert Stanton, Male Human Expert 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Insight +5, Intimidation +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs


Hunter Paxton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears baggy tan pantaloons and a brown scarf. His deerstalker hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He believes the world needs to unite to get rid of giants once and for all.

History: He was born in the south, but his parents moved at a very young age to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and many giants want him driven away

Flaws: Ugly, Antagonistic, Insomniac. Bonds: Enemies, Immigrant. Occupation: Courier

Voice: Loud with bravado

Attributes [hide]

Hunter Paxton, Male Human Barbarian 5
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a faded coat and loose pants complete with top hat. His silver hair is cut short. He has a tattooed face.

Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.

History: Anthony was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He moves from town to town, unable to find a place to settle.

Motivation: Regain custody of his daughter; and to reunite with his absent father

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Family. Occupation: Armorer

Voice: Pronounces O like U

Attributes [hide]

Anthony Atterton, Male Human Rogue 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)17 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Stealth +1
Senses Passive Perception 12
Languages Common, Abyssal, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Heward Everly, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His black hair, when down, is lengthy. His eyes are a pleasant amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: A strong sense of loyalty to Human people; and find a way to reverse the transformation of his sister

Flaws: Cynical, Racist. Bonds: Poor, Immigrant, Slave, Family. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Heward Everly, Male Human Wizard 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)17 (+3) 13 (+1)17 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Terran
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443210000

Possessions: Just what you see.


Social Check DCs

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