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Advanced [show]


Godfrey Nash, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. He wears his golden hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He never wears the same outfit twice, unless he absolutely has to.

History: When he was but 8 years old his parents immigrated from the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the north; and he is a bit of a kleptomaniac

Ideals: Disciplined, Artistic, Entrepeneur. Bonds: Attractive, Immigrant. Occupation: Detective

Voice: Squeaky

Attributes [hide]

Godfrey Nash, Male Human Fighter 4
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)14 (+2) 8 (-1)13 (+1)
Skills Nature +4, Religion +4
Senses Passive Perception 9
Languages Common, Draconic, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 80 pp. 1 Superior lock. 1 Masterwork Musical instrument.


Social Check DCs


Anselm Springfield, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a brown tunic with white highlights, and long violet pants that bunch up around his shoes. His hair is short and blonde. His fierce green eyes like to dwell on things.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a minor phobia of water and hates getting wet.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He dropped out of school before completing his studies. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Optimist, Logical. Flaws: Fearful, Mundane. Occupation: Fletcher

Voice: Indian accent

Attributes [hide]

Anselm Springfield, Male Human Paladin 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 37 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +5, Intimidation +5
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 1000 gp. Coral (120 gp). Obsidian (11 gp). Red spinel (120 gp). Eye agate (11 gp). Obsidian (11 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Blankley, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears brown leather gloves, a brown jacket, and tight pants. His hair is cut close to his head. He wears an eyepatch.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire.

Flaws: Ugly, Antagonistic. Bonds: Has a crush, Adventurer. Occupation: Mason

Voice: Low rumbling, strings words together

Attributes [hide]

Everard Blankley, Male Human Bard 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 11 (+0)10 (+0) 12 (+1)13 (+1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 800 gp.


Social Check DCs


Geoffrey Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a white coat over a red low-cut shirt, and a wide-brimmed hat upon his head. He has a slight overbite and is overall scrawny. His hair, while still mostly chestnut, has prominent grey streaks. His gray eyes dart from person to person to random spaces in the air.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: When he was but 4 years old his parents immigrated from the east. His childhood dream was to be a Sculptor, but he was a colossal failure. He then took over the family business and is one of the better Carter for hire.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Ideals: Athletic. Bonds: In love, Immigrant, Job, Family. Occupation: Carter

Voice: Soothing and warm

Attributes [hide]

Geoffrey Bentham, Male Human Ranger 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)12 (+1) 10 (+0)16 (+3)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 400 gp. 1 Darkwood Buckler. 1 Chain shirt. 1 Banded mail.


Social Check DCs


Adelard Morton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a pastel shirt with thin yellow vertical stripes and tan pants. His golden hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Ugly, Shy, Disease. Bonds: Poor, Adventurer. Occupation: Barkeep

Voice: Scandinavian accent

Attributes [hide]

Adelard Morton, Male Human Ranger 8
Medium (5'11") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)18 (+4) 11 (+0)10 (+0)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon, Gnoll, Infernal
Attacks Melee +5 / 2d10+2, Ranged +2 / 2d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 500 gp.


Social Check DCs

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