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NPC Generator

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Advanced [show]


Don Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He likes to wear yellow tank tops with brown pants. With bright golden hair and a scraggly beard. He wears a mask on his face.

Personality: Aggressive, abrasive, and angry, Don embodies much of what other species detest in the Humans. Don is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born to loving parents in a slum to the south. As a young adult he joined a group advocating for an improvement in Human conditions. By chance he met his brother recently and the two have been together since.

Motivation: An old rival family wants him found; and human compassion

Ideals: Athletic. Flaws: Antagonistic, Racist. Bonds: Family, Poor. Occupation: Ruler

Voice: Raspy

Attributes [hide]

Don Kelsey, Male Human Adept 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 10 (+0)17 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Perception +2
Senses Passive Perception 12
Languages Common, Ignan, Elven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. 1 Everburning torch. 1 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Cory Reid, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His blonde hair is kept up in a ponytail inside a small hat. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: Cory was born in the west. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Fighting, Athletic, Philantrophist, Persistence. Flaws: Addict. Bonds: Adventurer. Occupation: Seamstress

Voice: Creaky witch voice

Attributes [hide]

Cory Reid, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 8 (-1)11 (+0) 9 (-1)12 (+1)
Skills Athletics +5, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bernard Ashley, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He prefers to wear flannel. He has blonde hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is lazy and tries to find solutions quickly.

History: He was raised in a forest tribe. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Ideals: Impeccable. Flaws: Lazy. Bonds: Attractive, Nature, Religious. Occupation: Servant

Voice: American accent

Attributes [hide]

Bernard Ashley, Male Human Paladin 7
Medium (6'2") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 37 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 14 (+2)14 (+2)
Skills Nature +5, Persuasion +5
Senses Passive Perception 12
Languages Common, Sylvan, Abyssal
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 120 pp. Black opal (400 gp). Alexandrite (1200 gp). Freshwater pearl (11 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Gresham, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'3". He is typically in his Engraver uniform. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is overprotective of those who hire his services. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: John was born in the east. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered east to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He'd like to take his coworkers down a peg; and he desires power and/or immortality

Ideals: Persistence. Flaws: PTSD. Bonds: Job, Guardian, Adventurer. Occupation: Engraver

Voice: Scottish accent

Attributes [hide]

John Gresham, Male Human Warlock 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)12 (+1) 12 (+1)10 (+0)
Skills Acrobatics +1, Athletics +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 200 gp. 1 Backpack. 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Drogo Blakeley, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an entirely pastel suit with brown socks and a vest with buckled shoes. His hair, while still mostly auburn, has prominent grey streaks. His hazel eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He found a children's book about a Human Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and obtaining odd cultural human artifacts is his passion

Flaws: Shy, Impulsive. Bonds: Attractive, Poor, Adventurer. Occupation: Slave Trader

Voice: Forgets to breathe while speaking

Attributes [hide]

Drogo Blakeley, Male Human Commoner 6
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 10 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 9 (-1)7 (-2) 9 (-1)11 (+0)
Skills Insight +2, Stealth +6
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 80 pp.


Social Check DCs

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