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NPC Generator

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Advanced [show]


Conrad Shelby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty black coat over it. He has moderate length black hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels kind of lost in life.

Ideals: Logical. Flaws: Ugly, Addict, Depressed. Bonds: Nature. Occupation: Jeweler

Voice: Puts emphasis on the wrong words

Attributes [hide]

Conrad Shelby, Male Human Barbarian 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)11 (+0) 15 (+2)13 (+1)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Rolf Asheton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His white hair is smooth and relatively long. His thin eyebrows rest above his beady violet eyes.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He never wears the same outfit twice, unless he absolutely has to.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Servant

Voice: Complex vocabulary, royal

Attributes [hide]

Rolf Asheton, Male Human Sorcerer 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 12 (+1)17 (+3) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Draconic, Infernal, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 100 gp. 1 Bullseye lantern. 1 Hourglass.


Social Check DCs


Balimaar Nash, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears professional attire. His tied-back hair is black. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Job, Rich. Occupation: Slave Trader

Voice: Soft and mumbly

Attributes [hide]

Balimaar Nash, Male Human Cleric 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: Chrysoberyl (40 gp). Rhodochrosite (12 gp). 1 Minor magic item.


Social Check DCs


Frederick Bentham, Male Human [Permalink]

Personal [hide]

Description: 6'1" and lanky with angular features, he is an attractive figure. He sports pastel clothing, slightly heavier than average wear. He wears his white hair down. His gray unseeing eyes seem to look past you.

Personality: He dislikes all the random violence that takes place in the north. He also is a firm believer in the manly ideal.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To prove his worth to the world.

Ideals: Pacifist. Flaws: Disease, Impulsive, Insomniac. Bonds: Attractive. Occupation: Mayor

Voice: Speaks with a cold

Attributes [hide]

Frederick Bentham, Male Human Cleric 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 15 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)16 (+3) 11 (+0)12 (+1)
Skills Arcana +5, Survival +2
Senses Passive Perception 10
Languages Common, Auran, Giant, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 6000 sp. Rock crystal (20 gp). Tourmaline (160 gp). Lapis lazuli (13 gp). Obsidian (13 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gunter Enfield, Male Human [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered white stockings. His blonde hair is heavily combed to the right. His green unseeing eyes seem to look past you.

Personality: Confrontational and typically high on some drug or another. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Brilliant and gifted he never wanted to apply himself. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wishes to resurrect an old love; and to get a good night's sleep

Ideals: Gifted. Flaws: Disease, Addict, Insomniac. Bonds: In love. Occupation: Weaver

Voice: Pronounces O like U

Attributes [hide]

Gunter Enfield, Male Human Expert 5
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 10 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)8 (-1) 9 (-1)9 (-1)
Skills Athletics +5, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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