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NPC Generator

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Advanced [show]


Ernest Woods, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears dark leathers with embroidery. His black hair is kept up in a ponytail inside a wide-brimmed hat. He has amber eyes and a green hat with a yellow feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Ernest took refuge in the old dungeon and found the beat up flail and armor he uses now. He is untrained/undisciplined, which makes him dangerous.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Joker. Flaws: Insane. Bonds: Rich, Nature, Job. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Ernest Woods, Male Human Paladin 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 15 (+2)8 (-1) 18 (+4)15 (+2)
Skills Animal Handling +6, Athletics +0
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 400 gp. 1 Antitoxin. 3 Smokesticks.


Social Check DCs


Adelard Gracey, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is short and silver. He wears large thick round spectacles.

Personality: This man loves music and to teach people music more than just about anything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His parents moved while he was still in utero so he is the first generation to be born here. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He left for the west, certain he would find work there.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Artistic. Flaws: Ugly. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Adelard Gracey, Male Human Barbarian 8
Medium (6'2") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 73 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 14 (+2)13 (+1) 10 (+0)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 80 pp. Red spinel (60 gp). Blue star sapphire (400 gp). Chrysoberyl (60 gp). Blue quartz (13 gp). Tourmaline (60 gp). 1 Minor magic item.


Social Check DCs


Simon Westbrook, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a small bristly mustache and wavy red hair. His violet eyes are slightly larger than normal.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is frequently practicing swordplay.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Actor work with an outfit from a few towns over. Actor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He has passion for adventuring and risk; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Terse. Bonds: Military, Job, Adventurer. Occupation: Actor

Voice: Deep voice with rolling R's

Attributes [hide]

Simon Westbrook, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Darkwood Buckler. 1 Half-Plate.


Social Check DCs


Arnold Lincoln, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright pastel suits and hats. His white hair is knotted and matted. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born in the west. Brilliant and gifted he never wanted to apply himself. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Joker, Justice, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Mason

Voice: Stutters

Attributes [hide]

Arnold Lincoln, Male Human Aristocrat 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 17 (+3)10 (+0) 8 (-1)11 (+0)
Skills Athletics +4, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 300 gp.


Social Check DCs


Bernard Tatum, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a simple burlap shirt and baggy pants. He conceals his bastard sword with his veritable burlap sack of a shirt. He wears a broad hat to cover his moderate length white hair. He has a dull look in his amber eyes.

Personality: He will rave to anyone who will listen. He uses divination through singing.

History: He was born several months after his mother was called into army service. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and he is not mentally stable, and does not behave rationally

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Miner

Voice: Smoker's lung

Attributes [hide]

Bernard Tatum, Male Human Barbarian 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 28 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)10 (+0) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Brown-green garnet (50 gp). Azurite (4 gp).


Social Check DCs

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