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Advanced [show]


Hunter Dudley, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He prefers to wear red pants and tee shirts. His silver hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He misses his home and complains about the freezing weather, even in summer.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He helped his mother out around the business and became quite the natural. He has taken up work as a Cook and fed both sides of the war false information with the goal of increasing casualties.

Motivation: To clean up the streets; and expand his business

Flaws: PTSD. Bonds: Job, Immigrant, Rich, Guardian. Occupation: Cook

Voice: Jittery and nervous

Attributes [hide]

Hunter Dudley, Male Human Ranger 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)14 (+2) 14 (+2)13 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Orc, Terran
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 40000 cp. Rock crystal (30 gp). Alexandrite (700 gp). Tiger eye turquoise (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tim Blythe, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is chestnut, silky, and of moderate length. His eyes are brown.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Tim hails from a village terrorized by drow. He has chosen to use the inheritance that was left to him frivolously. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Many drow want him driven away; and his name or reputation has been wronged in the past by drow, and he desires to right it

Ideals: Entrepeneur, Joker. Bonds: Attractive, Rich, Enemies. Occupation: Sellsword

Voice: Gruff and masculine

Attributes [hide]

Tim Blythe, Male Human Commoner 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 14
Hit Points 18 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 11 (+0)12 (+1) 17 (+3)11 (+0)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 900 gp. Tiger eye turquoise (9 gp). Moss agate (9 gp). Chalcedony (30 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Percival Livingstone, Male Human [Permalink]

Personal [hide]

Description: This malnourished man usually wears his black robe and has his sickle always slung over his shoulder. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is calm most of the time but flees social interaction. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. After a long history of fighting, Percival and his spouse have recently divorced.

Motivation: He loathes his own lifestyle.

Flaws: Shy, Forgetful, Antagonistic, Depressed. Bonds: Poor. Occupation: Glassblower

Voice: Ums and uhs a lot

Attributes [hide]

Percival Livingstone, Male Human Bard 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)7 (-2) 10 (+0)16 (+3)
Skills Acrobatics +1, Nature +0
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 gp.


Social Check DCs


Trym Bradley, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple grey robe with pastel stripes complete with hood. He wears his chestnut hair up in a very large beehive style do. He wears an eyepatch.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is obsessed with finding treasure.

History: Born to a pair of adventurers, Trym grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Persistence. Flaws: Ugly, Disease. Bonds: Adventurer, Mentor. Occupation: Bowyer

Voice: Sensual and smooth

Attributes [hide]

Trym Bradley, Male Human Fighter 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 11 (+0)11 (+0) 9 (-1)12 (+1)
Skills Insight +1, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 1200 sp. 1 Darkwood Shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Ernest Hadley, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a brown vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his brown boots flare out at the collars. His clothes are grease stained in places. His brown hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Ernest was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.

Motivation: To reunite with his old friends; and to prove his worth to the world

Flaws: Shy, Impulsive. Bonds: Poor, Immigrant, Adventurer. Occupation: Seamstress

Voice: Raspy

Attributes [hide]

Ernest Hadley, Male Human Cleric 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)12 (+1) 16 (+3)8 (-1)
Skills Deception +1, History +3
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs

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