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NPC Generator

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Advanced [show]


Cory Atterton, Male Human [Permalink]

Personal [hide]

Description: He sports yellow clothing, slightly heavier than average wear. His skin is fair and his fingers are delicate and long. His silver hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: Cory wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Cory was born in the east. At a young age he loved to build and create. He worked as a nervous Priest and found it very stressful. He's also a talented Carter, but doesn't like to broadcast it.

Motivation: He seems to be bored by most things; and to be a carter again

Ideals: Disciplined, Opinionated, Persistence. Flaws: Mundane. Bonds: Job. Occupation: Priest

Voice: Speaks with lips pursed

Attributes [hide]

Cory Atterton, Male Human Sorcerer 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 12 (+1)17 (+3) 14 (+2)12 (+1)
Skills Deception +3, History +5
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Elven
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 2100 sp. White opal (700 gp). Obsidian (12 gp). 1 Banded mail. 1 Half-Plate.


Social Check DCs


Kyle Shirley, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He has a moderate pudge and is not very fit. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Born in the west to a Apothecary, Kyle learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Apothecary. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: A deep hatred of illithids; and someone believes him a fraud

Ideals: Optimist. Bonds: Attractive, Poor, Job, Has a crush, Enemies. Occupation: Apothecary

Voice: Relaxed voice

Attributes [hide]

Kyle Shirley, Male Human Adept 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 18 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 9 (-1)15 (+2) 17 (+3)10 (+0)
Skills Arcana +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14321000

Possessions: 400 gp. Violet garnet (300 gp). Brown-green garnet (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bernard Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears dull violet sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed quarterstaff, just in case. He is physically well-built. His hair is brown and very short. His eyes are green and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving He receives visions of the future at random moments

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his old friends.

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Adventurer. Occupation: Bounty Hunter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bernard Tatum, Male Human Rogue 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 16 (+3)16 (+3) 15 (+2)13 (+1)
Skills Arcana +6, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Gnoll, Dwarven, Abyssal
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chad Barlow, Male Human [Permalink]

Personal [hide]

Description: An older man who wears rags and sports a simple walking cane, he is not a threatening figure. He wears a colorful flower in his brown hair. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He struck the Cartwright job and began his own company from there.

Motivation: He is unsatisfied with his job; and he is currently in port desperately looking for someone to get him out

Ideals: Philantrophist. Flaws: Shy. Bonds: Poor, Attractive, Slave, Job. Occupation: Cartwright

Voice: Speaks in third person

Attributes [hide]

Chad Barlow, Male Human Barbarian 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 31 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gunter Gentry, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress), but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'8" when asserting himself. He has a black handlebar mustache and slicked back black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. He was an apprentice working in his mother's forge. He now owns his own business.

Motivation: Human compassion; and he has passion for adventuring and risk

Ideals: Joker, Entrepeneur. Flaws: Racist. Bonds: Adventurer, Job. Occupation: Fletcher

Voice: Scottish accent

Attributes [hide]

Gunter Gentry, Male Human Wizard 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)11 (+0) 8 (-1)10 (+0)
Skills Acrobatics +4, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp.


Social Check DCs

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