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Advanced [show]


Anselm Dudley, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his left hand. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His ears are large.

Personality: Overbrimming with self-confidence, Anselm isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was granted martial powers by his dying sister.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: In love, Slave. Occupation: Junk Dealer

Voice: Jamaican accent

Attributes [hide]

Anselm Dudley, Male Human Wizard 6
Medium (6'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 15 (+2)14 (+2) 10 (+0)17 (+3)
Skills Acrobatics +6, Medicine +3
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343320

Possessions: 200 gp. Golden circlet with four aquamarines (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Solid gold idol (1200 gp). 1 Minor magic item.


Social Check DCs


Lewis Beitz, Male Human [Permalink]

Personal [hide]

Description: This eastern man wears a grey tunic with brown highlights, and long yellow pants that bunch up around his shoes. His clothes are grease stained in places. He wears his hair in dreadlocks. His green unseeing eyes seem to look past you.

Personality: He exudes charisma. He is a tour de force of persuasion. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He got into the Spice Merchant business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He'd like to take his coworkers down a peg; and to be a bowyer again

Ideals: Philantrophist. Flaws: Disease. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Spice Merchant

Voice: Nasally tone

Attributes [hide]

Lewis Beitz, Male Human Commoner 5
Medium (5'0") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 33 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 15 (+2)15 (+2)
Skills Deception +5, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 80 pp.


Social Check DCs


Simon Jacobs, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'3". He wears silk and lounges about seductively, and his gloved hand is found clutching a greataxe. His hair is long and silver with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: Simon speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.

Motivation: Meet up once more with his childhood friend.

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Adventurer. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Simon Jacobs, Male Human Commoner 9
Medium (5'3") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 6 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 4 (-3)10 (+0) 13 (+1)17 (+3)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +4

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adelard Morton, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man is well dressed, but even with his fine clothing he looks run-down. His long white hair reaches down to his waist. His brown eyes dart from person to person.

Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a Gardener soon after.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Optimist. Flaws: Forgetful, Disease. Bonds: Job, Rich. Occupation: Gardener

Voice: Soft and mumbly

Attributes [hide]

Adelard Morton, Male Human Bard 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 14 (+2)11 (+0) 13 (+1)5 (-3)
Skills Arcana +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Anselm Asheton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears baggy white pantaloons and a tan scarf. His moppish silver hair is in a traditional bowl cut. His gray unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Human culture. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers.

Ideals: Artistic. Flaws: Disease, Racist. Bonds: Family, Rich. Occupation: Gardener

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Asheton, Male Human Cleric 7
Medium (5'1") Human, Chaotic Good (CR 7)
Armor Class 9
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 9
Languages Common, Infernal, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp. Citrine (80 gp). Blue star sapphire (700 gp). Tiger eye turquoise (7 gp). Brown-green garnet (160 gp).


Social Check DCs

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