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NPC Generator

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Advanced [show]


Bernard Brixton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple blue robe with grey stripes complete with hood. He has brown hair. His amber eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. He is a ruthless business man, a trait he acquired from his father.

History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He got away from his former life and has fallen to alcoholism.

Motivation: He's looking for his big break; and a need for knowledge about a nearby landmark

Ideals: Disciplined, Entrepeneur. Flaws: Addict. Bonds: Nature, Adventurer. Occupation: Ruler

Voice: Timid voice

Attributes [hide]

Bernard Brixton, Male Human Sorcerer 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)12 (+1)
Skills History +3, Medicine +2
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 400 gp.


Social Check DCs


Godfrey Altham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is dressed in a clean black cloak covering his clean studded leather. His head has been shaved. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Cocky and sure of himself, he believes he is the best Jeweler born in the past three hundred years. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was always a brilliant, if unscrupulous mind. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Jeweler. Days after completing his studies, news broke out that his hometown was attacked by goblins. Godfrey was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: Someone believes him a fraud.

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Old thin voice

Attributes [hide]

Godfrey Altham, Male Human Rogue 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 8 (-1)13 (+1)
Skills Insight +1, Performance +3
Senses Passive Perception 9
Languages Common, Druidic, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Kyle Compton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His auburn hair has been sun bleached extensively. His amber eyes dart from person to person to random spaces in the air.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.

History: Sold as a small child to a brothel owner, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a brigands raid, leaving Kyle alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Revenge.

Flaws: Depressed. Bonds: Attractive, Poor, Enemies, Mentor. Occupation: Brewer

Voice: Smoker's lung

Attributes [hide]

Kyle Compton, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 13 (+1)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 11000 cp.


Social Check DCs


Adam Brandon, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has styled his golden hair well, parting it to the left. He has brown eyes and a white hat with a brown feather.

Personality: He exudes charisma. He is a tour de force of persuasion. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: The child of eastern immigrants he idolized his father. He went to a religious school and was inspired by the priests there in charitable deeds. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Immigrant, Attractive, In love, Religious. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Adam Brandon, Male Human Expert 6
Medium (5'1") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 39 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 14 (+2)13 (+1) 12 (+1)18 (+4)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 300 gp. Lapis lazuli (9 gp). Moss agate (9 gp). Black star sapphire (1600 gp). Rock crystal (40 gp).


Social Check DCs


Tim Allerton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a long, yellow cloak. His brown hair is lengthy. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He acts crazy and hedonistic. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Tim was raised in a hard working conservative environment. There was a wharf not far from home where he often wandered off to fish. He has set out to sabotage the competition.

Motivation: To end his boredom; and his relatives are trying to arrange a marriage

Flaws: Hedonist, Mundane. Bonds: Immigrant, Family, Job, Nature. Occupation: Tanner

Voice: Speaks in third person

Attributes [hide]

Tim Allerton, Male Human Cleric 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)11 (+0) 17 (+3)7 (-2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353200000

Possessions: 28000 sp. Eye agate (4 gp). Alexandrite (600 gp).


Social Check DCs

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