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NPC Generator

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Advanced [show]


William Hamilton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. His blonde hair is singed and shortened. His eyes are green and catlike.

Personality: Eccentric and domineering, William will drive conversation. Energy wise he seems alert and responsive.

History: William was raised in a hard working conservative environment. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the east, certain he would find work there.

Motivation: He is greedy; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Extrovert, Professionalism. Flaws: Ugly. Bonds: Rich, Immigrant, Job. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

William Hamilton, Male Human Ranger 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)14 (+2) 15 (+2)11 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 4 Thunderstones. 1 Tanglefoot bags. 4 Thunderstones.


Social Check DCs


John Morton, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a brown costume with the symbols of his god on his torso. His auburn hair is cut short. His eyes are green and beady.

Personality: Overbrimming with self-confidence, John isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, John studied abroad. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Brewer job and began his own company from there.

Motivation: Expand his business; and further expansion of business

Ideals: Impeccable, Gifted. Flaws: Ugly, Forgetful. Bonds: Job. Occupation: Brewer

Voice: Boston accent

Attributes [hide]

John Morton, Male Human Rogue 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Persuasion +4
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +4

Possessions: 900 gp. Blue sapphire (1600 gp). Deep blue spinel (900 gp).


Social Check DCs


Chad Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a pastel cloak and cross-gartered yellow stockings. He wears a deerstalker hat to cover his moderate length white hair. His fierce hazel eyes like to dwell on things.

Personality: Calm and collected, he is a well trained Weaver. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He got into the Weaver business at a young age. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Chad's homeland. Chad decided to take the middle way and become a bodyguard. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Job, Immigrant. Occupation: Weaver

Voice: Booming voice

Attributes [hide]

Chad Clare, Male Human Adept 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 16 (+3)7 (-2)
Skills Persuasion +0, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Gnoll, Abyssal, Giant
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 300 gp. 1 Small steel mirror.


Social Check DCs


William Marley, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He carries with him a set of scythes on his belt, each one with a sapphire on the hilt. He has styled his white hair well, parting it to the left. He is baby faced.

Personality: Prone to second guessing himself, he comes off as nervous. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: William was born with his father's beautiful face. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He uses money and sex appeal to get what he needs; and he has money and likes to spend it

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Barkeep

Voice: Old thin voice

Attributes [hide]

William Marley, Male Human Ranger 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 27 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Athletics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theobald Hallewell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He very much looks the part of a Cook. He has a long white beard with little hanging trinkets. His eyes are violet and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born the only child of a wealthy merchant. His childhood dream was to be a Apothecary, but he was a colossal failure. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Wants to open a new tavern; and retire the richest man in the north

Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Shy. Bonds: Job. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Theobald Hallewell, Male Human Rogue 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 19 (+4)16 (+3) 7 (-2)16 (+3)
Skills Religion +5, Stealth +4
Senses Passive Perception 8
Languages Common, Abyssal, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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