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Advanced [show]


Gomory Southey, Male Human [Permalink]

Personal [hide]

Description: He wears professional attire. He sports a flattop hair cut. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is calm most of the time but flees social interaction. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Sold as a small child to a necromancer, Gomory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Shy, Antagonistic, Disease. Bonds: Attractive, Mentor. Occupation: Assassin

Voice: Cold and demanding tone

Attributes [hide]

Gomory Southey, Male Human Rogue 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)7 (-2) 13 (+1)13 (+1)
Skills Intimidation +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 30 pp.


Social Check DCs


Bernard Melancon, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He likes to wear blue tank tops with brown pants. He has styled his brown hair well, parting it to the left. His eyes are likewise green.

Personality: Aggressive, abrasive, and angry, Bernard embodies much of what other species detest in the Humans. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has been saving his money to try and buy his brother's freedom.

Motivation: A strong sense of loyalty to Human people; and wants to raise his children well

Ideals: Philantrophist. Flaws: Antagonistic, Racist. Bonds: Military, Family. Occupation: Butcher

Voice: Irish accent

Attributes [hide]

Bernard Melancon, Male Human Commoner 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)13 (+1) 16 (+3)14 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 9000 cp. Golden pearl (100 gp). Onyx (40 gp). Red spinel (100 gp). 1 Minor magic item.


Social Check DCs


Ralf Camden, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His chestnut hair is cut jaggedly and amateurishly. His skin is flawless and his green eyes scan people very quickly.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a bit of a xeno-phobe, disliking non-Humans.

History: His parents moved while he was still in utero so he is the first generation to be born here. From his teen years he was always beautiful and desirable, so people have always doted on him. He left for the north, certain he would find work there.

Motivation: Human compassion; and he feels kind of lost in life

Ideals: Justice. Flaws: Racist. Bonds: Poor, Attractive, Immigrant. Occupation: Bounty Hunter

Voice: Speaks through clenched teeth

Attributes [hide]

Ralf Camden, Male Human Cleric 5
Medium (5'1") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)15 (+2) 15 (+2)11 (+0)
Skills Deception +3, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 20000 cp.


Social Check DCs


Hunter Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered crossbow and tarnished longbow as well. His brown hair is styled in orderly dreadlocks. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: His tongue was cut out and he uses sign language. He is used to getting what he wants. In part because he is a meticulous planner.

History: Born in the south to a Adventurer, Hunter learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: To be a Locksmith again.

Ideals: Fighting, Professionalism. Flaws: Addict, Disease. Bonds: Job. Occupation: Adventurer

Voice: Voice breaks

Attributes [hide]

Hunter Hadley, Male Human Barbarian 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)15 (+2) 10 (+0)8 (-1)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Aquan, Abyssal
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3

Possessions: 200 gp. Fiery yellow corundum (700 gp). Coral (70 gp). 1 Darkwood Shield. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Kyle Winthrop, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time, and carries hammers. His white hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not trust anyone and sleeps with one eye open.

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kyle fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Attractive, Poor. Occupation: Barkeep

Voice: Raspy

Attributes [hide]

Kyle Winthrop, Male Human Warrior 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)14 (+2) 12 (+1)13 (+1)
Skills Deception +3, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs

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