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NPC Generator

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Advanced [show]


Henry Warwick, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and does not wear sleeves and tends to eschew shirts when he can avoid it. He keeps his red hair in a pixie cut. His thin eyebrows rest above his beady green eyes.

Personality: He dislikes all the random violence that takes place in the south. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a desert tribe. Henry liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Pacifist, Justice. Flaws: Ugly, Depressed. Bonds: Nature. Occupation: Body Guard

Voice: Complex vocabulary, royal

Attributes [hide]

Henry Warwick, Male Human Paladin 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Stealth +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 100 gp. White opal (1200 gp). Azurite (6 gp). Rock crystal (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William Wellington, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His right leg appears badly burned and disfigured. His hair is greying and his face has many wrinkles. He has a tattooed face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He receives visions of the future at random moments

History: He was born in the east. Over the years he perfected his riding and shooting skills. He left for the east, certain he would find work there.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and many dire rats want him driven away

Ideals: Gifted. Bonds: Enemies, Immigrant, Nature. Occupation: Engraver

Voice: High pitched, excited

Attributes [hide]

William Wellington, Male Human Barbarian 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 13 (+1)13 (+1)
Skills History +2, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 300 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Solomon Marleigh, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. He has a small bristly mustache and wavy red hair. He has several tiny jet earrings on each ear.

Personality: He is witty, but his monotone delivery comes off as unnerving Solomon is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs.

Ideals: Athletic, Joker. Bonds: Attractive, Rich, Family. Occupation: Barkeep

Voice: Complex vocabulary, royal

Attributes [hide]

Solomon Marleigh, Male Human Warrior 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 12 (+1)11 (+0) 10 (+0)17 (+3)
Skills Performance +6, Survival +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Kyle Langston, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy brown stubble. He wears suspenders and green workpants. His shirt is brown, and he wears a heavy green leather apron most of the time. He has a hunchback. His brown hair is knotted and matted. His green eyes peer out from beneath his Stetson green hat.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a font of random trivia from the lore and stories he has discovered

History: Kyle was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He loathes his own lifestyle.

Ideals: Logical. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor. Occupation: Knight

Voice: Hollow voice

Attributes [hide]

Kyle Langston, Male Human Sorcerer 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Performance +2, Survival +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 22000 cp.


Social Check DCs


Randal Charlton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a deerstalker hat to cover his moderate length chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born to loving parents in a slum to the north. Through the years after Randal was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Randal's mother didn't care for him much, and the feeling was mutual. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Insane, Antagonistic, Shy. Bonds: Poor. Occupation: Roofer

Voice: Shortens vowels

Attributes [hide]

Randal Charlton, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Investigation +5, Survival +5
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 500 gp.


Social Check DCs

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