Raymond Ridley, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many grey ritualistic tattoos. He is dressed in an above average manner. His blonde hair and beard is wavy and long. He has a dull look in his gray eyes.
Personality: Raymond hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He got into the Stableman business at a young age. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He struck the Stableman job and began his own company from there.
Motivation: Expand his business; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Job, Adventurer. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 31 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Gnoll, Aquan
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: Eye agate (16 gp). Blue star sapphire (900 gp). 1 Minor magic item.
Gomory Richie, Male Human [Permalink]
Personal [hide]
Description: He wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. His hair is always cut to a buzz. His eyes are violet and beady.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born into a rich family. He moved from fad to fad and when he turned 15 he discovered dancing. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Server
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate. 1 Buckler.
Chad Landon, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'1" and prefers to wear white pants and tee shirts. His left hand appears badly burned and disfigured. His hair, while still mostly white, has prominent grey streaks. His eyes are brown and he is always smoking a pipe.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with lycanthropy at a very young age, Chad has worked very hard to control his curse. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: In love, Immigrant. Occupation: Mortician
Voice: Stutters
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Miles Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has styled his black hair well, parting it to the left. He has a tattooed face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is obsessed with his god.
History: He was born in the south, but his parents moved at a very young age to the east. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Bonds: Rich, Attractive, Religious, Immigrant, Nature. Occupation: Bricklayer
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 34 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3
Possessions: 140 pp. Malachite (12 gp). Smoky quartz (40 gp). Deep blue spinel (700 gp).
Everard Northcott, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He has a slight overbite and is overall scrawny. His hair, while still mostly white, has prominent grey streaks. His skin is flawless and his violet eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Everard has worked very hard to control his curse. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Flaws: Shy, Impulsive, Disease, Insomniac. Bonds: Attractive. Occupation: Assassin
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 1200 gp. 1 Minor magic item.
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